Documentation
README
2dimg2motion
Overview
Convert one baseline character, creature, vehicle, weapon, or prop image into a style-consistent transparent game-animation sequence. Motion artwork must be generated by the model: by default, use built-in image_gen to directly generate whole-character key poses and in-between frames.
Core principle: first analyze the baseline frame's subject, body parts, weapons, and art style; establish an identity lock; write detailed prompts for keyframes 02/05/08/11; then use image_gen to generate shared key poses and in-betweens. Do not use scripts, Pillow, canvas, SVG, or affine transforms to draw or synthesize motion artwork.
This is the opening of the README. Read the full README on GitHub.