---
name: Android 2D Porting
slug: android-2d-porting
category: DevOps
description: Android 2D Porting guides adapting existing Android apps for Meta Quest and Horizon OS panels. Use it to handle pointer input, responsive panel layouts, compatibility checks, and store submission requirements.
github: "https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-android-2d-porting"
language: "C#"
stars: 189
forks: 17
install: "npx degit https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-android-2d-porting ~/.claude/skills/hz-android-2d-porting"
installs_to: ~/.claude/skills/hz-android-2d-porting
source_path: skills/hz-android-2d-porting/SKILL.md
collection_size: 25
category_size: 1013
collection_url: "https://dirskills.com/collections/meta-quest/agentic-tools"
added: 2026-09-06T05:19:40.079Z
last_synced: 2026-09-06T05:19:40.079Z
canonical_url: "https://dirskills.com/skills/android-2d-porting"
---

# Android 2D Porting

Android 2D Porting guides adapting existing Android apps for Meta Quest and Horizon OS panels. Use it to handle pointer input, responsive panel layouts, compatibility checks, and store submission requirements.

**Install:**

```bash
npx degit https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-android-2d-porting ~/.claude/skills/hz-android-2d-porting
```

## README

# Android 2D App Porting to Horizon OS

## When to Use

Use this skill when:

- Porting an existing Android 2D app to run on Meta Quest headsets
- Adapting a mobile Android app for Horizon OS panels
- Troubleshooting input, layout, or compatibility issues with a 2D app on Quest
- Preparing an Android app for Horizon Store submission
- Evaluating whether an existing Android app is compatible with Horizon OS

## Overview

Horizon OS is built on Android (AOSP) and can run standard Android applications inside **panels** -- floating 2D windows positioned in 3D space. Most well-built Android apps work on Quest with minimal changes, but several areas require attention:

1. **Input**: There is no touchscreen. Users interact via controller pointer (ray-casting), hand tracking, or connected peripherals.
2. **Layout**: Apps run in resizable panels, not full-screen on a fixed display.
3. **Design**: Apps must meet Horizon OS design requirements for Horizon Store approval.
4. **Performance**: Quest uses a mobile GPU (Adreno) with thermal constraints.

The goal of porting is to make the app feel native to the Quest experience while preserving existing functionality.

## Porting Workflow

### Step 1: Initial Testing

Invoke metavr (the Quest device CLI) via `metavr <args>`. The command is published as the npm package `metavr`, so if `metavr` is not on PATH you can run the same CLI via `npx -y metavr <args>` — no global install needed; npx fetches the latest published version on demand.


The examples in this doc call `metavr` directly; the `npx -y metavr <args>` form above is the equivalent when `metavr` is not on PATH (the published npm package is still `metavr`).

Install the existing APK on a connected Quest device and test basic functionality:

```bash
metavr app install path/to/your-app.apk
metavr app launch com.example.yourapp
```

Note any immediate issues: crashes, black screens, input problems, or layout breakage.

### Step 2: Input Adaptation

The most common porting issue is input. Touch events are translated from the controller pointer, but:

- **Hover states** are now visible (users point before clicking)
- **Scrolling** uses the thumbstick, not swipe gestures
- **Multi-touch** gestures (pinch-to-zoom) do not translate directly
- **Tap targets** must be large enough for pointer accuracy (48dp minimum)

See [Input Adaptation Reference](references/input-adaptation.md) for detailed guidance.

### Step 3: Layout Adjustment

Panels are resizable and can have various aspect ratios. Your app must handle:

- Dynamic width and height changes
- Landscape and portrait orientations
- Different effective DPI values

Use responsive layout strategies such as `ConstraintLayout` or Jetpack Compose. See [Panel Layout Reference](references/panel-layout.md).

### Step 4: Gradle and Manifest Updates

Update your build configuration to target Horizon OS:

```kotlin
// build.gradle.kts
android {
    defaultConfig {
        minSdk = 29       // Android 10 minimum
        targetSdk = 34    // API 34 or higher required for all new 2D panel apps
    }
}
```

Add required manifest entries for device targeting. See [Gradle Setup Reference](references/gradle-setup.md).

### Step 5: Input Testing

Test with all supported input methods:

- **Controller**: point-and-click, thumbstick scroll, trigger tap
- **Hand tracking**: pinch-to-select, hand scroll
- **Keyboard/mouse**: Bluetooth peripherals, system keyboard for text fields

Use the XR Simulator for rapid iteration, then validate on-device.

### Step 6: Store Submission

Before submitting to the Horizon Store:

- Verify all [Compatibility Requirements](references/compatibility-requirements.md)
- Test on at least Quest 3 and Quest 2 (if targeting both)
- Confirm the app works in both passthrough and immersive home environments
- Review Meta's content policies and technical requirements

## Quick Compatibility Check

### Works on Horizon OS

| Feature | Status | Notes |
|---|---|---|
| Standard Android Views | Supported | TextView, RecyclerView, etc. |
| Jetpack Compose | Supported | Full Compose UI toolkit |
| WebView | Supported | Chromium-based |
| Media playback (ExoPlayer) | Supported | Video and audio |
| Networking (HTTP, WebSocket) | Supported | Wi-Fi connectivity |
| Room / SQLite | Supported | Local database |
| WorkManager | Supported | Background tasks |
| Notifications | Supported | Horizon OS notification panel |
| Bluetooth (peripherals) | Supported | Keyboard, mouse, gamepad |
| Android Accessibility APIs | Supported | TalkBack equivalent available |

### Restricted or Unavailable

| Feature | Status | Notes |
|---|---|---|
| Camera (front-facing) | Not available | No standard camera in 2D mode |
| Telephony / SMS | Not available | No cellular radio |
| NFC | Not available | No NFC hardware |
| GPS / Fine location | Limited | Wi-Fi-based location only |
| Fingerprint / BiometricPrompt | Not available | Use Meta account auth instead |
| Split-screen (multi-window) | Limited | Use Spatial SDK panels instead |
| Google Play Services | Not available | Use Meta equivalents or alternatives |
| ARCore | Not available | Use Meta Spatial SDK for spatial features |
| Multi-touch gestures | Limited | Single pointer from controller |

### Common Issues and Fixes

| Issue | Cause | Fix |
|---|---|---|
| App crashes on launch | Missing Google Play Services dependency | Remove or make GMS optional |
| Buttons too small to tap | Touch targets under 48dp | Increase minimum tap target size |
| No scroll in lists | Swipe-based scroll not triggered | Ensure `RecyclerView`/`LazyColumn` handles generic scroll events |
| Keyboard doesn't appear | Custom input field not using `InputConnection` | Use standard `EditText` or `TextField` |
| Layout broken | Fixed-size layout assumptions | Use responsive layouts with `ConstraintLayout` or Compose |
| App requests unavailable permissions | Camera, telephony, etc. | Guard with `hasSystemFeature()` checks |
| APK rejected for prohibited permissions | Library or plugin silently added a prohibited permission | Run `aapt dump permissions your-app.apk`, then check [prohibited list](https://developers.meta.com/horizon/resources/permissions-prohibited/) |
| APK rejected for invalid signature | Signed with v1-only scheme | v2 signing is default in AGP 7.0+; for older AGP, add `v2SigningEnabled = true` to your signing config |

## Key Concepts

### Compatibility Mode vs Native Targeting

Apps not specifically targeting Horizon OS run in **compatibility mode**:
- Fixed panel size (simulating a phone screen)
- Limited resizing
- Basic input translation

Apps that target Horizon OS with proper manifest entries run in **native mode**:
- Resizable panels
- Full input API support
- Access to Spatial SDK features (optional)
- Better integration with Horizon OS shell

### Testing Tools

- **metavr**: Command-line tool for installing, launching, and debugging apps on Quest
- **XR Simulator**: Desktop tool for testing Quest apps without a headset
- **Meta Quest Developer Hub (MQDH)**: GUI tool for device management and debugging
- **Android Studio**: Full IDE with Quest device support via ADB

### Performance Considerations

Quest devices have mobile-class hardware with strict thermal limits:
- **GPU**: Qualcomm Adreno (varies by Quest model)
- **RAM**: 6-12 GB shared between system and apps
- **Thermal**: Sustained workloads may trigger thermal throttling
- Avoid heavy overdraw and complex shader effects in 2D UI
- Minimize background work to reduce power consumption
- Test with representative data loads (large lists, images, etc.)

## References

- [Compatibility Requirements](references/compatibility-requirements.md) -- store requirements and API compatibility
- [Input Adaptation](references/input-adaptation.md) -- adapting touch to controller and hand input
- [Panel Layout](references/panel-layout.md) -- responsive layout for Horizon OS panels
- [Gradle Setup](references/gradle-setup.md) -- build configuration and manifest entries
