---
name: Anime Style
slug: anime-style
category: Frontend
description: Anime Style defines Blender art direction for cel-shaded characters and props with hard color breaks, clean silhouettes, and anime proportion language. Use it for toon lookdev and graphic shadow setups instead of soft PBR rendering.
github: "https://github.com/arjun988/blender-skills/tree/main/.claude/skills/anime-style"
language: TypeScript
stars: 170
forks: 8
install: "npx degit https://github.com/arjun988/blender-skills/tree/main/.claude/skills/anime-style ~/.claude/skills/anime-style"
installs_to: ~/.claude/skills/anime-style
source_path: .claude/skills/anime-style/SKILL.md
collection_size: 25
category_size: 705
collection_url: "https://dirskills.com/collections/arjun988/blender-skills"
added: 2026-09-07T05:22:25.564Z
last_synced: 2026-09-07T05:22:25.564Z
canonical_url: "https://dirskills.com/skills/anime-style"
---

# Anime Style

Anime Style defines Blender art direction for cel-shaded characters and props with hard color breaks, clean silhouettes, and anime proportion language. Use it for toon lookdev and graphic shadow setups instead of soft PBR rendering.

**Install:**

```bash
npx degit https://github.com/arjun988/blender-skills/tree/main/.claude/skills/anime-style ~/.claude/skills/anime-style
```

## README

# Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

## When to Use

- Anime / cel-shaded characters and props
- Toon shader lookdev
- Hard shadow graphic looks (not soft PBR)

## Core Tenets

1. **Flat tonal regions** — 2–4 value steps max per material
2. **Hard shadow terminators** — Specular as graphic shapes
3. **Line / silhouette clarity** — Optional freestyle or inverted hull
4. **Proportion language** — Eyes, hair masses, simplified anatomy
5. **Palette discipline** — Limited hues; accent sparingly

## Shading Approach

| Method | Use |
|--------|-----|
| Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon |
| Emission + ramp | Graphic unlit regions |
| Freestyle / grease pencil lines | Contours |
| Solidify inverted hull | Thick outlines |

## Modeling Notes

- Simplify secondary forms; hair as masses
- Creases where color breaks need support
- Avoid noisy micro detail fighting flat shading

## Lighting

- Single clear key for graphic shadows
- Rim optional for separation
- Avoid heavy soft GI wash unless intentional

## Vs stylized-style

- `stylized-style` = broad NPR / hand-painted
- `anime-style` = cel breaks, anime proportions, toon stack

## Constraints

### MUST DO
- Limit value steps
- Keep silhouette iconic
- Test with toon lighting early

### MUST NOT DO
- Full PBR roughness noise as primary look
- Over-subsurface that melts cel breaks

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Cel Shader Setup | `references/cel-shader-setup.md` | When needed |
| Anime Proportion | `references/anime-proportion.md` | When needed |
