---
name: Asset Audit
slug: asset-audit
category: Quality
description: Asset Audit scans game asset directories to check naming conventions, file size budgets, format standards, and pipeline requirements. Use it to identify orphaned assets, missing references, and standard violations before release.
github: "https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/asset-audit"
language: Shell
stars: 23864
forks: 3411
install: "npx degit https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/asset-audit ~/.claude/skills/asset-audit"
installs_to: ~/.claude/skills/asset-audit
source_path: .claude/skills/asset-audit/SKILL.md
collection_size: 25
category_size: 1354
collection_url: "https://dirskills.com/collections/Donchitos/Claude-Code-Game-Studios"
added: 2026-08-14T07:12:27.166Z
last_synced: 2026-08-14T07:12:27.166Z
canonical_url: "https://dirskills.com/skills/asset-audit"
---

# Asset Audit

Asset Audit scans game asset directories to check naming conventions, file size budgets, format standards, and pipeline requirements. Use it to identify orphaned assets, missing references, and standard violations before release.

**Install:**

```bash
npx degit https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/asset-audit ~/.claude/skills/asset-audit
```

## README

## Phase 1: Read Standards

Read the art bible or asset standards from the relevant design docs and the CLAUDE.md naming conventions.

---

## Phase 2: Scan Asset Directories

Scan the target asset directory using Glob:

- `assets/art/**/*` for art assets
- `assets/audio/**/*` for audio assets
- `assets/vfx/**/*` for VFX assets
- `assets/shaders/**/*` for shaders
- `assets/data/**/*` for data files

---

## Phase 3: Run Compliance Checks

**Naming conventions:**
- Art: `[category]_[name]_[variant]_[size].[ext]`
- Audio: `[category]_[context]_[name]_[variant].[ext]`
- All files must be lowercase with underscores

**File standards:**
- Textures: Power-of-two dimensions, correct format (PNG for UI, compressed for 3D), within size budget
- Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music), within duration limits
- Data: Valid JSON/YAML, schema-compliant

**Orphaned assets:** Search code for references to each asset file. Flag any with no references.

**Missing assets:** Search code for asset references and verify the files exist.

---

## Phase 4: Output Audit Report

```markdown
# Asset Audit Report -- [Category] -- [Date]

## Summary
- **Total assets scanned**: [N]
- **Naming violations**: [N]
- **Size violations**: [N]
- **Format violations**: [N]
- **Orphaned assets**: [N]
- **Missing assets**: [N]
- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]

## Naming Violations
| File | Expected Pattern | Issue |
|------|-----------------|-------|

## Size Violations
| File | Budget | Actual | Overage |
|------|--------|--------|---------|

## Format Violations
| File | Expected Format | Actual Format |
|------|----------------|---------------|

## Orphaned Assets (no code references found)
| File | Last Modified | Size | Recommendation |
|------|-------------|------|---------------|

## Missing Assets (referenced but not found)
| Reference Location | Expected Path |
|-------------------|---------------|

## Recommendations
[Prioritized list of fixes]

## Verdict: [COMPLIANT / WARNINGS / NON-COMPLIANT]
```

This skill is read-only — it produces a report but does not write files.

---

## Phase 5: Next Steps

- Fix naming violations using the patterns defined in CLAUDE.md.
- Delete confirmed orphaned assets after manual review.
- Run `/content-audit` to cross-check asset counts against GDD-specified requirements.
