---
name: Assets Delete
slug: assets-delete
category: Automation
description: Assets Delete removes assets at the given project paths in Unity and refreshes the AssetDatabase. Use it after finding assets with assets-find to delete files from disk.
github: "https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-delete"
language: "C#"
stars: 3898
forks: 355
install: "npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-delete ~/.claude/skills/assets-delete"
installs_to: ~/.claude/skills/assets-delete
source_path: Unity-MCP-Plugin/.claude/skills/assets-delete/SKILL.md
collection_size: 25
category_size: 1523
collection_url: "https://dirskills.com/collections/IvanMurzak/Unity-MCP"
added: 2026-08-16T07:01:48.495Z
last_synced: 2026-08-16T07:01:48.495Z
canonical_url: "https://dirskills.com/skills/assets-delete"
---

# Assets Delete

Assets Delete removes assets at the given project paths in Unity and refreshes the AssetDatabase. Use it after finding assets with assets-find to delete files from disk.

**Install:**

```bash
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-delete ~/.claude/skills/assets-delete
```

## README

# Assets / Delete

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

## Inputs

- `paths` — project-relative asset paths to delete. Must be non-empty.

## Behavior

Routes through `AssetDatabase.DeleteAssets`, which deletes the batch atomically. Paths Unity reports as failed are surfaced in `response.Errors`; successfully deleted paths are surfaced in `response.DeletedPaths`. The tool is destructive (removes files from disk).

## How to Call

```bash
unity-mcp-cli run-tool assets-delete --input '{
  "paths": "string_value"
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-delete --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-delete --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```


### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `paths` | `any` | Yes | The paths of the assets |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "paths": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "paths"
  ]
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.DeleteAssetsResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.DeleteAssetsResponse": {
      "type": "object",
      "properties": {
        "DeletedPaths": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of paths of deleted assets."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of errors encountered during delete operations."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
```
