---
name: Body Horror
slug: body-horror
category: Frontend
description: Body Horror guides Blender art direction toward flesh wrongness, mutation, fusion, and uncanny material changes. Use it when you want anatomy, surfaces, and forms to feel unsettling but still recognizable.
github: "https://github.com/arjun988/blender-skills/tree/main/.claude/skills/body-horror-style"
language: TypeScript
stars: 170
forks: 8
install: "npx degit https://github.com/arjun988/blender-skills/tree/main/.claude/skills/body-horror-style ~/.claude/skills/body-horror-style"
installs_to: ~/.claude/skills/body-horror-style
source_path: .claude/skills/body-horror-style/SKILL.md
collection_size: 25
category_size: 705
collection_url: "https://dirskills.com/collections/arjun988/blender-skills"
added: 2026-09-07T05:22:27.312Z
last_synced: 2026-09-07T05:22:27.312Z
canonical_url: "https://dirskills.com/skills/body-horror"
---

# Body Horror

Body Horror guides Blender art direction toward flesh wrongness, mutation, fusion, and uncanny material changes. Use it when you want anatomy, surfaces, and forms to feel unsettling but still recognizable.

**Install:**

```bash
npx degit https://github.com/arjun988/blender-skills/tree/main/.claude/skills/body-horror-style ~/.claude/skills/body-horror-style
```

## README

# Body Horror

Flesh as wrong material. Fusion. Mutation. Uncomfortable sympathy.

## Tenets
1. Anatomy almost-right then broken
2. Material transitions: skin→meat→metal→plastic
3. Moist specular sparingly (not gore porn by default)
4. Human recognition remains (uncanny)
5. Coordinate with creature-artist / sculpting
