---
name: Camera Cinematography
slug: camera-cinematography
category: Frontend
description: Camera Cinematography covers framing, lens choice, composition, depth of field, and camera movement in Blender. Use it for shot-ready stills, turntables, and animated moves that need intentional camera language.
github: "https://github.com/arjun988/blender-skills/tree/main/.claude/skills/camera-cinematography"
language: TypeScript
stars: 170
forks: 8
install: "npx degit https://github.com/arjun988/blender-skills/tree/main/.claude/skills/camera-cinematography ~/.claude/skills/camera-cinematography"
installs_to: ~/.claude/skills/camera-cinematography
source_path: .claude/skills/camera-cinematography/SKILL.md
collection_size: 25
category_size: 705
collection_url: "https://dirskills.com/collections/arjun988/blender-skills"
added: 2026-09-07T05:22:27.815Z
last_synced: 2026-09-07T05:22:27.815Z
canonical_url: "https://dirskills.com/skills/camera-cinematography"
---

# Camera Cinematography

Camera Cinematography covers framing, lens choice, composition, depth of field, and camera movement in Blender. Use it for shot-ready stills, turntables, and animated moves that need intentional camera language.

**Install:**

```bash
npx degit https://github.com/arjun988/blender-skills/tree/main/.claude/skills/camera-cinematography ~/.claude/skills/camera-cinematography
```

## README

# Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

## When to Use

- Cinematic stills and turntables with purpose
- Animated camera moves (dolly, crane, orbit, handheld)
- Matching reference camera / lens feel
- Shot layout for lookdev and portfolio

## Workflow

```
Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp
```

## Naming

- `CAM_[Shot]_[Angle]`
- `EMPTY_CamTarget_[Shot]`
- Collection: `COL_Cameras`

## Lens Guide

| Feel | Focal (FF equiv) | Notes |
|------|------------------|-------|
| Wide establishing | 18–28mm | Distortion; watch edges |
| Story / product | 35–50mm | Natural |
| Portrait / hero | 85–135mm | Compression |
| Tele drama | 150mm+ | Flat space |

Sensor fit and resolution affect FOV — set camera sensor intentionally.

## Composition Checklist

- [ ] Subject readable in silhouette
- [ ] Headroom / lead room intentional
- [ ] Horizon level (unless motivated)
- [ ] Foreground / mid / background depth
- [ ] Avoid tangent mergers on edges

## Camera Animation

| Move | Use |
|------|-----|
| Orbit | Product / character showcase |
| Dolly in | Reveal / tension |
| Crane | Scale / establishing |
| Handheld noise | Documentary / horror unease |
| Locked off | Archviz / product purity |

Animate camera + target empties; prefer slow ease-in/out.

## DoF

- Focus on primary subject empty
- F-stop for style: shallow for hero, deeper for environments
- Preview in Eevee; final in Cycles if needed

## Constraints

### MUST DO
- Name cameras and targets
- Match aspect ratio to delivery
- Check framing at start, mid, end of moves

### MUST NOT DO
- Default 50mm for every shot without intent
- Animate FOV wildly unless motivated
- Crop critical silhouette out of frame

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Lens And Composition | `references/lens-and-composition.md` | When needed |
| Camera Move Library | `references/camera-move-library.md` | When needed |
| Dof Guide | `references/dof-guide.md` | When needed |
