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Debugging renders with run-to-node
When a final asset looks wrong (not when it errors), don't re-roll the whole graph and hope. Localize the fault: render only as far as one stage and LOOK at what that stage actually produces. The wrong-looking output is downstream of a first bad step — find that step, fix it there, and everything after it follows.
The tool for this is panel_run with to_node_id ("run to node"), which uses
ComfyUI's native partial execution: only the target output node plus
everything upstream of it renders; every other branch is skipped. That makes each
probe fast and cheap, and the output is delivered to you automatically (same
as any run — don't poll).
When to reach for this
This is the opening of the README. Read the full README on GitHub.