---
name: Diagram Design
slug: diagram-design
category: Frontend
description: Diagram Design creates branded architecture, process, data model, and other technical diagrams as standalone HTML, SVG, or PNG. Use it to redraw draw.io or Mermaid sources, or to add brand tokens, semantic patterns, callouts, motion, and sketch styling.
github: "https://github.com/cathrynlavery/diagram-design/tree/main/skills/diagram-design"
language: HTML
stars: 23589
forks: 1447
install: "npx degit https://github.com/cathrynlavery/diagram-design/tree/main/skills/diagram-design ~/.claude/skills/diagram-design"
installs_to: ~/.claude/skills/diagram-design
source_path: skills/diagram-design/SKILL.md
collection_size: 1
category_size: 567
added: 2026-08-20T07:54:29.867Z
last_synced: 2026-08-20T07:54:29.867Z
canonical_url: "https://dirskills.com/skills/diagram-design"
---

# Diagram Design

Diagram Design creates branded architecture, process, data model, and other technical diagrams as standalone HTML, SVG, or PNG. Use it to redraw draw.io or Mermaid sources, or to add brand tokens, semantic patterns, callouts, motion, and sketch styling.

**Install:**

```bash
npx degit https://github.com/cathrynlavery/diagram-design/tree/main/skills/diagram-design ~/.claude/skills/diagram-design
```

## README

# Diagram Design

Create visual diagrams as self-contained HTML files with inline SVG and CSS, following an opinionated editorial design system.

Thirty-eight visual types. Semantic patterns describe behavior independently; type references describe layout. Details load from `references/` only when selected.

---

## 0. First-time setup — style guide gate

**Before generating your first diagram in a new project, verify the style guide has been customized.**

Don't silently ship default-skinned diagrams into a branded project.

First check the project root for a `.diagram-design` marker and resolve it per [`references/profiles.md`](references/profiles.md). A valid marker whose profile exists selects that file directly and skips this gate; `profile: default` also skips it. A malformed or missing-profile marker follows the visible failure handling in that reference. Never copy a marker-selected profile over the installed working copy.

Open [`references/style-guide.md`](references/style-guide.md) and check the default tokens. If they're still the shipped defaults (paper `#f5f5f5`, ink `#2d3142`, accent `#eb6c36` atomic-tangerine), **pause and ask the user**:

> *"This is your first diagram in this project. The style guide is still at the default (neutral white-smoke + atomic-tangerine). Do you want to customize it to match your brand first? Options: (a) pull from your website URL, (b) extract from an installed skill, (c) extract from a local folder / design-system directory, (d) paste tokens manually, (e) proceed with the default for now, (f) load a saved client profile."*

Then branch per the matching section of [`references/onboarding.md`](references/onboarding.md); for **(f)** follow [`references/profiles.md`](references/profiles.md).

**Once the style guide has been customized** (or the user explicitly opted for default), skip this gate on subsequent runs. A leading profile header names the copied-in active profile. Without a header, any semantic-role value or typography family differing from shipped defaults means **custom-unsaved**: skip the gate and offer to save it as a profile. All-default tokens with no marker/header trigger the gate. At the end of every onboarding method, offer to save the result as a named client profile per `references/profiles.md`.

---

## 1. Philosophy

**The highest-quality move is usually deletion.**

Applied to schematics:

- Every node represents a distinct idea. Two nodes that always travel together are one node.
- Every connection carries information. If the relationship is obvious from layout, remove the line.
- Coral is **editorial, not a flag.** 1–2 focal nodes per diagram. Using it on 5 nodes erases the signal.
- The schematic isn't done when everything is added. It's done when nothing can be removed.

**Target density: 4/10.** Enough to be technically complete. Not so dense it needs a guide. Above 9 nodes, it's probably two diagrams.

---

## 2. When to Use

Use for any of the 38 visual types (§3) when a reader will learn more from a visual than from prose, a table, or a bulleted list.

**Don't use for:**

- Quick unicode diagrams → use **wiretext**.
- Lists of things → table or bullets.
- Simple before/after → table.
- One-shape "diagrams" → just write the sentence.

Before drawing, ask: *Would the reader learn more from this than from a well-written paragraph?* If no, don't draw.

---

## 3. Selection: semantic pattern, then visual type

When behavior, state, enforcement, or risk carries the meaning, first load [`references/semantic-patterns.md`](references/semantic-patterns.md) and choose one primary pattern. Then choose the nearest visual type for layout. If no pattern matches, choose the type directly.

| Behavioral trigger | Semantic pattern → nearest type |
|---|---|
| Fan-in, queue depth, finite capacity, bottleneck | **Fan-in queue / bottleneck** → Data flow |
| Repeated Question / Input / Governance / Output slots across stages | **Stage framework with semantic slots** → Process |
| Conversation or loose input becomes a structured durable artifact | **Unstructured input → structured artifact** → Data flow |
| Two rule traces need pass/fail/skipped/not-reached and first divergence | **Paired policy-evaluation traces** → Flowchart |
| Trust boundaries plus permitted/forbidden ingress or deploy paths | **Secure paved road** → Architecture |
| Controls grouped by where they are enforced | **Governance / control catalog** → Layer stack |
| Defenses compensate for prior gaps and residual risk propagates | **Compensating security layers** → Layer stack |

The pattern owns semantic primitives and its tighter budget; the type owns layout grammar. Use [`references/animation.md`](references/animation.md) only when motion is requested or materially clarifies ordered change; static remains the default.

### Visual-type guide (38)

| If you're showing… | Use | Reference |
|---|---|---|
| Components + connections in a system | **Architecture** | [type-architecture.md](references/type-architecture.md) |
| Legacy IT landscape grouped by phase/department; documents the *before* state in modernization proposals | **IT current-state** | [type-it-state.md](references/type-it-state.md) |
| Decision logic with branches | **Flowchart** | [type-flowchart.md](references/type-flowchart.md) |
| Time-ordered messages between actors | **Sequence** | [type-sequence.md](references/type-sequence.md) |
| States + transitions + guards | **State machine** | [type-state.md](references/type-state.md) |
| Entities + fields + relationships | **ER / data model** | [type-er.md](references/type-er.md) |
| Events positioned in time | **Timeline** | [type-timeline.md](references/type-timeline.md) |
| Cross-functional process with handoffs | **Swimlane** | [type-swimlane.md](references/type-swimlane.md) |
| Two-axis positioning / prioritization | **Quadrant** | [type-quadrant.md](references/type-quadrant.md) |
| Multiple entities scored across 3–5 quantitative criteria | **Radar / Spider** | [type-radar.md](references/type-radar.md) |
| Reinforcing cycle / flywheel where the last step feeds the first and a shared hub accumulates state | **Loop** | [type-loop.md](references/type-loop.md) |
| Hierarchy through containment / scope | **Nested** | [type-nested.md](references/type-nested.md) |
| Parent → children relationships | **Tree** | [type-tree.md](references/type-tree.md) |
| Human/agent/team ownership, reporting, routing, escalation | **Org chart** | [type-org-chart.md](references/type-org-chart.md) |
| Stacked abstraction levels | **Layer stack** | [type-layers.md](references/type-layers.md) |
| Overlap between sets | **Venn** | [type-venn.md](references/type-venn.md) |
| Ranked hierarchy or conversion drop-off | **Pyramid / funnel** | [type-pyramid.md](references/type-pyramid.md) |
| Quantitative comparison across categories | **Bar chart** | [type-bar.md](references/type-bar.md) |
| Part-of-whole where the relative sizes are the story | **Treemap** | [type-treemap.md](references/type-treemap.md) |
| Continuous trends over time, or change between exactly two states (slopegraph) | **Line chart** | [type-line.md](references/type-line.md) |
| Tasks and phases on a timeline | **Gantt** | [type-gantt.md](references/type-gantt.md) |
| Distribution and correlation between two variables | **Scatter plot** | [type-scatter.md](references/type-scatter.md) |
| End-to-end data stack on a container cluster | **High-Level** | [type-high-level.md](references/type-high-level.md) |
| Multi-actor sequential process with data handoffs | **Process** | [type-process.md](references/type-process.md) |
| Multi-tier data storage with quality levels and access policies | **Medallion** | [type-medallion.md](references/type-medallion.md) |
| Role-scoped data flow: who does what at each pipeline step | **Data flow** | [type-data-flow.md](references/type-data-flow.md) |
| Integration topology of a data platform — sources → core → consumers | **DP integration** | [type-dp-integration.md](references/type-dp-integration.md) |
| Per-role / per-component access permissions matrix | **DP security matrix** | [type-dp-security-matrix.md](references/type-dp-security-matrix.md) |
| A quantity splitting and merging across stages, band width = amount | **Sankey** | [type-sankey.md](references/type-sankey.md) |
| Causes of one observed effect, grouped by category (root-cause analysis) | **Fishbone** | [type-fishbone.md](references/type-fishbone.md) |
| Value chain against evolution — what to build, buy, and what is moving | **Wardley map** | [type-wardley.md](references/type-wardley.md) |
| Work-in-progress by state, with WIP limits and blocked items | **Kanban** | [type-kanban.md](references/type-kanban.md) |
| What a person does across stages of an experience, and how it feels | **User journey** | [type-journey.md](references/type-journey.md) |
| Where software runs — zones, hosts, artifacts, replicas, ports | **Deployment** | [type-deployment.md](references/type-deployment.md) |
| What depends on what, with fan-in and cycles a tree cannot express | **Dependency graph** | [type-dependency.md](references/type-dependency.md) |
| Classes with operations, inheritance, composition (other UML routes elsewhere) | **UML class** | [type-uml-class.md](references/type-uml-class.md) |
| Narrative backbone sliced into releases, with the cut line | **Story map** | [type-story-map.md](references/type-story-map.md) |
| Physical tables: SQL types, constraints, indexes, column-level FKs | **Database schema** | [type-db-schema.md](references/type-db-schema.md) |

Rules of thumb:

- If a 3-column table communicates the same thing, pick the table.
- If two types seem useful, pick the dominant axis; a semantic pattern may add behavior-specific primitives, not a second layout grammar.
- If you're past the complexity budget (§7), split into an overview + detail.

**Always load the chosen type reference linked in the guide before drawing.** When routed above, also load `semantic-patterns.md`; when animation is chosen, load `animation.md`.

### Confirm before drawing

Before rendering, state the plan in one short message: the chosen visual type (and semantic pattern, if routed), the size preset, and anything the complexity budget (§7) will force out. If the user is reachable, let them redirect before you draw; if not, proceed and note the assumptions beside the deliverable. Skip the pause only when the request already pins type, size, and content exactly.

---

## 4. Universal Anti-patterns

These mark "AI slop" schematics of any type:

| Anti-pattern | Why it fails |
|---|---|
| Dark mode + cyan/purple glow | Looks "technical" without design decisions |
| JetBrains Mono as blanket "dev" font | Mono is for *technical* content — ports, commands, URLs. Names go in Geist sans. |
| Identical boxes for every node | Erases hierarchy |
| Legend floating inside the diagram area | Collides with nodes |
| Arrow labels with no masking rect | Bleeds through the line |
| Vertical `writing-mode` text on arrows | Unreadable |
| 3 equal-width summary cards as default | Generic grid — vary widths |
| Shadow on any element | Shadows are out. Borders are in. |
| `rounded-2xl` on boxes | Max radius 6–10px or none |
| Coral on every "important" node | Coral is 1–2 editorial accents, not a signaling system |
| Reproducing Mermaid's renderer layout | Imports automatic spacing and routing instead of making an editorial layout |
| Any breach of the six §6 connector rules | Diagonal slants, labels touching their stroke, masks clipped by a later node, overlapping paths, shared attach points, transit behind a non-endpoint box — each is an automatic fail; §6 states them in full |

Type-specific anti-patterns live in each type reference linked in the guide.

---

## 5. Design System

**The design system is skinnable.** All colors, typography, and tokens live in a single source of truth — [`references/style-guide.md`](references/style-guide.md). This file describes semantic roles (`paper`, `ink`, `muted`, `accent`, `link`, …). The default skin is a cool editorial palette (white-smoke paper, jet-black ink, atomic-tangerine accent, blue-slate muted, silver hairlines); to apply your own brand, either edit `style-guide.md` directly or run the URL-based flow described in [`references/onboarding.md`](references/onboarding.md).

> When specs below or in type references mention "ink", "accent", "muted", etc., look up the current hex value in `style-guide.md`.

### Semantic roles (at a glance)

| Role | Purpose |
|---|---|
| `paper`, `paper-2` | Page bg and container bg |
| `ink` | Primary text / stroke |
| `muted`, `soft` | Secondary text, default arrows, sublabels |
| `rule`, `rule-solid` | Hairline borders |
| `accent`, `accent-tint` | 1–2 focal elements per diagram |
| `link` | HTTP/API calls, external arrows |

**Focal rule:** `accent` goes on 1–2 elements max. Everything else is `ink` / `muted` / `soft`. If you're tempted to accent 4 things, you haven't decided what's focal yet.

### Node type → treatment

| Type | Fill | Stroke |
|---|---|---|
| **Focal** (1–2 max) | `accent-tint` | `accent` |
| **Backend / API / Step** | white | `ink` |
| **Store / State** | `ink @ 0.05` | `muted` |
| **External / Cloud** | `ink @ 0.03` | `ink @ 0.30` |
| **Input / User** | `muted @ 0.10` | `soft` |
| **Optional / Async** | `ink @ 0.02` | `ink @ 0.20` dashed `4,3` |
| **Security / Boundary** | `accent @ 0.05` | `accent @ 0.50` dashed `4,4` |

### Typography (summary — full spec in style-guide.md)

- **Title** — Instrument Serif, 1.75rem, 400 — H1 only
- **Node name** — Geist (sans), 12px, 600 — human-readable labels
- **Sublabel** — Geist Mono, 9px — ports, URLs, field types
- **Eyebrow / tag** — Geist Mono, 7–8px, uppercase, tracked — type tags, axis labels
- **Arrow label** — Geist Mono, 8px — annotation on arrows
- **Editorial aside** — Instrument Serif *italic*, 14px — callouts only

**Mono is for technical content only** — never as a blanket "dev" font, and never JetBrains Mono.

```html
<link href="https://fonts.googleapis.com/css2?family=Instrument+Serif:ital@0;1&family=Geist:wght@400;500;600&family=Geist+Mono:wght@400;500;600&display=swap" rel="stylesheet">
```

---

## 6. Core SVG Primitives

Universal building blocks. Type-specialized primitives (lifeline, activation bar, region) live in the relevant type reference linked in the guide. Optional primitives:

- Editorial callouts → [primitive-annotation.md](references/primitive-annotation.md)
- Hand-drawn variant → [primitive-sketchy.md](references/primitive-sketchy.md)
- Icon set (laptop, server, DB, K8s, Docker, AWS, …) → [primitive-icons.md](references/primitive-icons.md). Browse the gallery at [`assets/icons.html`](assets/icons.html).
- Terminal / CLI-window variant → [primitive-terminal.md](references/primitive-terminal.md)
- Optional explanatory motion → [animation.md](references/animation.md)

### Background

**Default: clean paper, no dot pattern.** Single `<rect>` filled with `paper`. Don't wrap the diagram in a secondary container background — the diagram sits directly on the page.

```svg
<rect width="100%" height="100%" fill="#f5f5f5"/>
```

**Optional: dotted paper variant.** When a long-form editorial diagram benefits from textured ground (essays, hero diagrams on a dedicated page), opt in by adding the `dots` pattern and a second rect:

```svg
<defs>
  <pattern id="dots" width="22" height="22" patternUnits="userSpaceOnUse">
    <circle cx="1" cy="1" r="0.9" fill="rgba(45,49,66,0.10)"/>
  </pattern>
</defs>
<rect width="100%" height="100%" fill="#f5f5f5"/>
<rect width="100%" height="100%" fill="url(#dots)" opacity="0.6"/>
```

Don't use the dot pattern when the diagram sits inside a product page, slide, or card — the texture compounds with surrounding chrome and reads as noise.

### Arrow markers (define all three, always)

```svg
<marker id="arrow" markerWidth="8" markerHeight="6" refX="7" refY="3" orient="auto">
  <polygon points="0 0, 8 3, 0 6" fill="#4f5d75"/>
</marker>
<marker id="arrow-accent" markerWidth="8" markerHeight="6" refX="7" refY="3" orient="auto">
  <polygon points="0 0, 8 3, 0 6" fill="#eb6c36"/>
</marker>
<marker id="arrow-link" markerWidth="8" markerHeight="6" refX="7" refY="3" orient="auto">
  <polygon points="0 0, 8 3, 0 6" fill="#2e5aa8"/>
</marker>
```

| Arrow | Stroke | When |
|---|---|---|
| Default | muted `#4f5d75` | Internal, generic |
| Accent | coral `#eb6c36` | Primary / highlighted / headline |
| Link-blue | `#2e5aa8` | HTTP/API calls, external systems |
| Dashed | `stroke-dasharray="5,4"` + any color | Optional, passive, return, async |

**Draw arrows before boxes** so z-order puts lines behind nodes.

### Mandatory connector rules

These six rules are **non-negotiable**. Run the pre-output checklist (§9) to verify before producing any diagram.

1. **Rounded right-angle (orthogonal) connectors are mandatory.** Never use diagonal `<line>` or straight slanted paths between nodes that don't share an x or y axis. Every bend must be a quarter-arc with `r=8` (or `r=6` minimum for tight layouts). See `references/type-architecture.md` for the elbow-path formula. Reserve plain straight `<line>` only for connections whose endpoints share the same x or y coordinate. Diagonal connectors are an automatic fail.

2. **Label-to-connector margin: 6–10px gap, always.** A label must never sit *on* its arrow — the connector must remain visible. Place the label centered above (or beside, for vertical segments) the line with a **minimum 6px gap** between the bottom of the label's mask rect and the connector stroke. The opaque mask rect prevents the arrow from bleeding through, but the *visible* gap between mask edge and line preserves the reader's ability to trace the connection. If the label is large enough that 6px feels cramped, push it to 8–10px. Never let the mask rect touch or overlap the stroke.

3. **No overlapping connectors.** Two connectors must never share the same stroke path, run parallel on top of each other, or be drawn on top of each other for any segment. When two orthogonal arrows must cross at a single point, apply the **bridge / hop** primitive (see `references/type-architecture.md` § Crossing arrows). When two arrows naturally want to overlap, offset their routing by ≥12px so each line is independently traceable. If you find yourself stacking connectors, redesign the layout — it means two nodes are too close, or the diagram is over budget (split into overview + detail).

4. **Shared edge → fan the attach points.** When two or more connectors enter or exit the *same edge* of a box, each must have its own distinct attach point along that edge — **no two connectors may share a single point on a box**. Spread the attach points evenly along the edge with **≥12px** between adjacent points (8px minimum for very small boxes). Routing rules:
   - For N connectors on an edge of length L, attach point `k` (1..N) sits at offset `L * k / (N + 1)` from the edge's leading corner.
   - When the connectors fan out to destinations on different sides, route each one orthogonally from its own attach point — no merging strokes near the box.
   - When two parallel connectors run in the same direction, keep them ≥12px apart along their entire length, not just at the attach point. Each arrow must remain independently traceable end-to-end.

   No connector may hide another. If you can't tell two arrows apart at a glance, the layout has failed.

5. **A connector must not pass behind a box that isn't its source or destination — except when the box is geometrically unavoidable on a direct orthogonal path.** Reroute around intervening boxes by default. The only legitimate exception is when a cross-cutting node (e.g., a footer service, a horizontal layer bar) physically sits between the connector's source and destination on the only straight path between them — for example, a `METRICS` arrow exiting an `Observability` footer bar and rising int
