---
name: Editor Selection Get
slug: editor-selection-get
category: Automation
description: Editor Selection Get retrieves the current selection in the Unity Editor, including active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs. Use it when an agent needs to know what is currently selected in Unity before acting on it.
github: "https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-selection-get"
language: "C#"
stars: 3898
forks: 355
install: "npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-selection-get ~/.claude/skills/editor-selection-get"
installs_to: ~/.claude/skills/editor-selection-get
source_path: Unity-MCP-Plugin/.claude/skills/editor-selection-get/SKILL.md
collection_size: 25
category_size: 1523
collection_url: "https://dirskills.com/collections/IvanMurzak/Unity-MCP"
added: 2026-08-16T07:01:53.612Z
last_synced: 2026-08-16T07:01:53.612Z
canonical_url: "https://dirskills.com/skills/editor-selection-get"
---

# Editor Selection Get

Editor Selection Get retrieves the current selection in the Unity Editor, including active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs. Use it when an agent needs to know what is currently selected in Unity before acting on it.

**Install:**

```bash
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-selection-get ~/.claude/skills/editor-selection-get
```

## README

# Editor / Selection / Get

Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.

## Toggles (default off where indicated to keep responses small)

- `includeGameObjects` (default `false`) — populate `GameObjects[]`.
- `includeTransforms` (default `false`) — populate `Transforms[]` as `ComponentRef`s.
- `includeInstanceIDs` (default `false`) — populate `InstanceIDs[]`.
- `includeAssetGUIDs` (default `false`) — populate `AssetGUIDs[]` from project-window selection.
- `includeActiveObject` (default `true`) — populate `ActiveObject` as a generic `ObjectRef`.
- `includeActiveTransform` (default `true`) — populate `ActiveTransform` as a `ComponentRef`.

`ActiveGameObject` and `ActiveInstanceID` are always populated.

## How to Call

```bash
unity-mcp-cli run-tool editor-selection-get --input '{
  "includeGameObjects": false,
  "includeTransforms": false,
  "includeInstanceIDs": false,
  "includeAssetGUIDs": false,
  "includeActiveObject": false,
  "includeActiveTransform": false
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool editor-selection-get --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool editor-selection-get --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```


### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `includeGameObjects` | `boolean` | No |  |
| `includeTransforms` | `boolean` | No |  |
| `includeInstanceIDs` | `boolean` | No |  |
| `includeAssetGUIDs` | `boolean` | No |  |
| `includeActiveObject` | `boolean` | No |  |
| `includeActiveTransform` | `boolean` | No |  |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "includeGameObjects": {
      "type": "boolean"
    },
    "includeTransforms": {
      "type": "boolean"
    },
    "includeInstanceIDs": {
      "type": "boolean"
    },
    "includeAssetGUIDs": {
      "type": "boolean"
    },
    "includeActiveObject": {
      "type": "boolean"
    },
    "includeActiveTransform": {
      "type": "boolean"
    }
  }
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.SelectionData"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.GameObjectRef",
        "description": "Find GameObject in opened Prefab or in the active Scene."
      }
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ComponentRef",
        "description": "Component reference. Used to find a Component at GameObject."
      }
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "System.Int32-1": {
      "type": "array",
      "items": {
        "type": "integer"
      }
    },
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.ObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
    },
    "AIGD.SelectionData": {
      "type": "object",
      "properties": {
        "GameObjects": {
          "$ref": "#/$defs/AIGD.GameObjectRef-1",
          "description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects."
        },
        "Transforms": {
          "$ref": "#/$defs/AIGD.ComponentRef-1",
          "description": "Returns the top level selection, excluding Prefabs."
        },
        "InstanceIDs": {
          "$ref": "#/$defs/System.Int32-1",
          "description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects."
        },
        "AssetGUIDs": {
          "$ref": "#/$defs/System.String-1",
          "description": "Returns the guids of the selected assets."
        },
        "ActiveGameObject": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Returns the active game object. (The one shown in the inspector)."
        },
        "ActiveInstanceID": {
          "type": "integer",
          "description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects"
        },
        "ActiveObject": {
          "$ref": "#/$defs/AIGD.ObjectRef",
          "description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects."
        },
        "ActiveTransform": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Returns the active transform. (The one shown in the inspector)."
        }
      },
      "required": [
        "ActiveInstanceID"
      ]
    }
  },
  "required": [
    "result"
  ]
}
```
