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FrontendPython

FPS Shooter

by gamedev-skills

FPS Shooter is a Frontend skill for Claude Code, published by gamedev-skills in awesome-gamedev-agent-skills.

623 stars48 forkson gamedev-skills/awesome-gamedev-agent-skillsAdded 2026/08/25+15% in starsRepository updated 2026/08/24
agent-skillsai-agentsantigravityawesome-listclaude-codeclinecodexcursorgame-devgame-developmentgamedevgemini-cligithub-copilotgodotkiroskillsunityunrealwindsurf
Install in seconds
Install FPS Shooter
Copy FPS Shooter into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/fps-shooter ~/.claude/skills/fps-shooter

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/genres/fps-shooter/SKILL.md in gamedev-skills/awesome-gamedev-agent-skills
Installs to
~/.claude/skills/fps-shooter
Collection
One of 25 skills cataloged from this repository
Category
Frontend567 skills

What FPS Shooter does

FPS Shooter builds the core loop and systems for a first-person shooter, including movement, shooting, weapons, health, feedback, and enemy AI. Use it when tuning aim feel, time-to-kill, recoil, spread, or hitscan versus projectile weapons.

FPS Shooter is cataloged under Frontend on DirSkills. FPS Shooter comes from a repository tagged agent-skills, ai-agents, antigravity, awesome-list and claude-code.

Documentation

README

FPS Shooter

A playbook for first-person shooters — the look/move controller, the shooting model, weapon feel, and combat. This is a compositional skill: it wires a 3D controller, input, and AI into a shooter. It does not re-teach 3D nodes or raycasts; it defines the shooting model and the feel knobs (TTK, recoil, spread) that decide whether the guns feel good.

When to use

  • Use when building a first-person game whose core verb is aim and shoot — arena shooter, tactical FPS, PvE shooter, boomer-shooter.
  • Use when deciding hitscan vs. projectile, tuning time-to-kill, recoil, spread, or aim feel.

This is the opening of the README. Read the full README on GitHub.

Frequently asked about FPS Shooter

  • What else does gamedev-skills publish alongside FPS Shooter?

    FPS Shooter is one of 25 skills that DirSkills catalogs from gamedev-skills/awesome-gamedev-agent-skills, the repository it ships in. Its siblings there include Audio Design, Behavior Trees & Utility AI and Camera Systems. Each one is a separate skill with its own page in this directory, installs the same way FPS Shooter does, and is maintained by gamedev-skills in that same repository. The rest of the collection is listed on the gamedev-skills/awesome-gamedev-agent-skills page.

  • How does FPS Shooter compare to other Frontend skills?

    FPS Shooter ranks #452 by stars among the 567 Frontend skills in this catalog. The most-starred ones next to it are Angular Developer, Android Clean Architecture and Accessibility. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of FPS Shooter against them. Open each page to compare what they document and how they install.

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FPS Shooter is one of 25 skills cataloged on DirSkills from gamedev-skills/awesome-gamedev-agent-skills.

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