---
name: GodotMaker Finalize
slug: godotmaker-finalize
category: DevOps
description: GodotMaker Finalize seals the current tag by archiving per-tag docs, writing a changelog, tagging the commit, and resetting runtime state. Use it after `/gm-accept` when the tag is ready to close.
github: "https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize"
language: Python
stars: 515
forks: 44
install: "npx degit https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize ~/.claude/skills/gm-finalize"
installs_to: ~/.claude/skills/gm-finalize
source_path: skills/core/gm-finalize/SKILL.md
collection_size: 25
category_size: 798
collection_url: "https://dirskills.com/collections/RandallLiuXin/GodotMaker"
added: 2026-08-26T05:12:35.236Z
last_synced: 2026-08-26T05:12:35.236Z
canonical_url: "https://dirskills.com/skills/godotmaker-finalize"
---

# GodotMaker Finalize

GodotMaker Finalize seals the current tag by archiving per-tag docs, writing a changelog, tagging the commit, and resetting runtime state. Use it after `/gm-accept` when the tag is ready to close.

**Install:**

```bash
npx degit https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize ~/.claude/skills/gm-finalize
```

## README

# GodotMaker Finalize

$ARGUMENTS

You are sealing the **current tag** (vX.Y.Z) so the next `/gm-gdd` round can start cleanly. This is a per-tag operation, not a "the game is finished" operation. The user may continue to the next tag right after, or stop here — either way, this tag's deliverables are now archived and git-tagged.

## Session Setup

**FIRST ACTION — before anything else:** Write `finalize` to `.godotmaker/current_role`.

## Resume Check

Read `.godotmaker/stage.jsonl` (treat as empty if missing) — each line is `{"role": X, "ts": Y, ...}`.

- If `PLAN.md` does not exist or is missing the `**Tag:**` header → STOP. Tell the user the project is in a bad state; re-run `/gm-gdd` to regenerate the current tag's working docs.
- If **no event with `role == "accept"` and `decision == "accept"`** exists anywhere in the file → STOP. Tell user to run `/gm-accept` first.
  (Events with `decision == "fix"` or `decision == "done"` are trace records, not completions.)
- If `.godotmaker/final_report.json` exists **and** `git tag <Tag>` already exists → STOP. Tell the user:
  > "Tag {Tag} already finalized. Run /gm-gdd to start the next tag, or stop here.
  > If you need to redo this step or have other plans, just tell me."
- Otherwise → proceed.

## Resolve `godot` binary

Read `godot_path` from `.claude/godotmaker.yaml` and substitute it
verbatim for `<godot_path>` in every `godot --headless …` command
below. The path was validated at publish time and is the source of
truth for which Godot binary this project uses.

If `.claude/godotmaker.yaml` is missing the `godot_path` field, fall
back to plain `godot` (PATH lookup). If THAT also fails, STOP and tell
the user `Godot binary not configured — re-run tools/publish.py to set
godot_path in .claude/godotmaker.yaml`. Do NOT spelunk through PATH
directories or guess install locations.

## Process

### 1. Read the current tag

Read `PLAN.md`, extract `**Tag:**` header value (e.g. `v0.2.0`). All later steps refer to this as `<Tag>`.

### 2. Quick Sanity Check

- `"<godot_path>" --headless --quit 2>&1` — builds clean
- `PLAN.md` — no `pending` or `in_progress` tasks; all `verified`
- `.godotmaker/evaluation.json` exists with `result: "approve"`

If any check fails, STOP and tell the user which one — finalize must not seal a broken tag.

### 3. Document Consistency Check (current tag scope)

Run these fast gates before archiving. For passing gates, continue silently. For failures, update the root doc to match reality and remember the path for `doc_updates`.

- **PLAN.md**: All tasks are `verified`; Tag Mechanics and Inherited Mechanics sections exist.
- **STRUCTURE.md**: `extends Component` and `extends System` filenames under `src/` appear in the component/system listings.
- **ASSETS.md**: Asset paths for current-tag generated rows exist under `assets/` or `references/`.
- **SCENES.md**: Scene paths referenced for this tag exist on disk.
- **MEMORY.md**: If a current-tag discovery is now superseded by the final implementation, mark it `(superseded by …)`.

Apply documentation fixes only. Finalize does not change code.

### 4. Archive into `docs/tags/<Tag>/`

From the project root run:

```bash
python tools/seal_tag.py archive <Tag>
```

The helper copies per-tag working docs and best-effort runtime evidence:

| Destination | Source |
|---|---|
| `docs/tags/<Tag>/GDD-snapshot.md` | `GDD.md` |
| `docs/tags/<Tag>/PLAN.md` | `PLAN.md` |
| `docs/tags/<Tag>/STRUCTURE.md` | `STRUCTURE.md` |
| `docs/tags/<Tag>/STYLE.md` | `STYLE.md` |
| `docs/tags/<Tag>/SCENES.md` | `SCENES.md` |
| `docs/tags/<Tag>/MEMORY.md` | `MEMORY.md` |
| `docs/tags/<Tag>/evaluation-final.json` | `.godotmaker/evaluation.json` |
| `docs/tags/<Tag>/evidence/e2e/` | `e2e/` excluding `e2e/screenshots/` |
| `docs/tags/<Tag>/evidence/screenshots/` | `e2e/screenshots/` |
| `docs/tags/<Tag>/evidence/manifest.json` | generated by `tools/seal_tag.py archive` |

Exit codes: 2 if any required document source is missing, 1 if a required document copy fails.

Then verify the archive landed — list `docs/tags/<Tag>/` and confirm all document destination files are present. If a required document destination is missing or has stale content (size or mtime mismatching the source), STOP and report to the user.

Do not Edit/Write these destinations yourself.

Do NOT archive `ASSETS.md`, `.godotmaker/stage.jsonl`, `metrics.jsonl`, or `traces/`.

### 5. Generate `docs/tags/<Tag>/CHANGELOG.md`

From the project root run:

```bash
python tools/seal_tag.py bundle <Tag>
```

The bundle JSON on stdout has:
- `roadmap_entry` (heading + body from ROADMAP.md for `<Tag>`)
- `plan_tag_mechanics` (list of `<Tag>-Mn` IDs)
- `previous_tag` + `git_log_since_previous_tag` (`--oneline` slice)
- `test_count.unit` (count of `test/**/*.gd`) + `test_count.e2e` (count of `e2e/**/test_*.py`)
- `evidence.archive_path`, `evidence.e2e_files`, `evidence.screenshots`, `evidence.warnings`

Combine that with PLAN.md task table and `evaluation.json` `minor_issues`, and write `docs/tags/<Tag>/CHANGELOG.md` directly. Keep the entry concise. Use this format:

```markdown
# Changelog — <Tag>

**Released:** <UTC ISO date>
**Theme:** <ROADMAP headline>

## Delivered mechanics

- [<Tag>-M1] <description>
- [<Tag>-M2] ...

## Added systems / scenes / assets

- <bulleted list pulled from PLAN.md>

## Refactored from prior tags (if any)

- <files / systems modified that belonged to a previous tag, with one-line reason>

## Known limitations

- <minor issues from evaluation.json that ship as-is>
```

### 6. Generate Final Report

Field sources for the schema below:
- `summary.tag_mechanics` — bundle `plan_tag_mechanics` (from step 5)
- `summary.test_count.unit` — bundle `test_count.unit` (direct)
- `summary.test_count.e2e_tag` + `e2e_regression` — split bundle `test_count.e2e` by which test files were added this tag (use PLAN's task table / git log to decide)
- `summary.systems_added` + `components_added` — PLAN task table (already in context from step 3)
- `known_limitations` — `evaluation.json` `minor_issues` + MEMORY.md's "Known limitations" entries
- `doc_updates` — root docs you edited in step 3
- `evidence` — bundle `evidence` object

Write `.godotmaker/final_report.json`:

```json
{
  "status": "tag_sealed",
  "tag": "<Tag>",
  "completed_at": "UTC timestamp",
  "archive_path": "docs/tags/<Tag>/",
  "git_tagged": true,
  "summary": {
    "tag_mechanics": ["<Tag>-M1", ...],
    "systems_added": [...],
    "components_added": [...],
    "test_count": {"unit": N, "e2e_tag": M, "e2e_regression": K}
  },
  "evidence": {
    "archive_path": "docs/tags/<Tag>/evidence/",
    "e2e_files": N,
    "screenshots": M
  },
  "doc_updates": ["list of root docs updated in step 3"],
  "known_limitations": ["from MEMORY.md and evaluation minor_issues"]
}
```

`final_report.json` is **per-tag overwritten** — only the latest tag's report is kept at this path. Historical reports are recoverable from the `docs/tags/<Tag>/` archives via git history if needed.

### 7. Commit pre-tag state

`git add -A && git commit -m "chore(finalize): seal <Tag>"`

This is the commit `git tag <Tag>` will point at — it includes the archive (step 4), CHANGELOG (step 5), final_report.json (step 6), and the full pre-truncation `.godotmaker/stage.jsonl` for this tag.

### 8. Run `git tag <Tag>`

```bash
git tag <Tag>
```

If the tag already exists locally, skip silently. If git is unavailable in the project, log the gap and continue.

Do NOT push the tag. Pushing is a separate user decision.

### 9. Reset per-tag runtime state

From the project root run:

```bash
python tools/seal_tag.py reset
```

That truncates `.godotmaker/stage.jsonl` and deletes `.godotmaker/metrics_current.jsonl`. Exit 1 if `.godotmaker/` is missing or the truncate/delete fails.

It does NOT touch: `.godotmaker/metrics.jsonl` (cross-session history), `.godotmaker/traces/`, `.godotmaker/config.yaml`, `.godotmaker/hooks/`, `.godotmaker/version`, `.godotmaker/evaluation.json`, `.godotmaker/current_role` (step 12 clears it).

Then verify the reset landed — `.godotmaker/stage.jsonl` is empty (0 bytes) and `.godotmaker/metrics_current.jsonl` does not exist. If either check fails, STOP and report.

The root-level working docs (`PLAN.md`, `STRUCTURE.md`, `STYLE.md`, `SCENES.md`) stay at root.

### 10. Append finalize event

From the project root run `python tools/append_stage_event.py finalize --tag=<Tag>` to append a `{"role": "finalize", "ts": "<server-generated UTC>", "tag": "<Tag>"}` line to `.godotmaker/stage.jsonl`. Do NOT hand-write the JSON or the timestamp — the helper exists so the timestamp comes from the system clock, not your own output.

> Note: this re-creates `stage.jsonl` after step 9 truncated it. The single finalize event is the only thing that lives in the new tag's stage.jsonl until /gm-gdd subsequent-mode adds its own event.

### 11. Commit post-tag stage event

`git add -A && git commit -m "chore(finalize): post-seal stage event"`

Captures the truncated stage.jsonl plus the new finalize marker — runtime metadata for the next `/gm-gdd` round, not part of `<Tag>`.

### 12. Clear current_role and inform user

Delete `.godotmaker/current_role` AFTER step 10 has completed — that write needs the role lock in place so `check_file_permissions.py` keeps the finalize permission scope active.

Then print a compact result:

```
## Tag <Tag> Sealed

- Archive: docs/tags/<Tag>/
- Git tag: <Tag> (local; not pushed)
- Tag mechanics: {Tag Mechanics IDs or "none"}
- Doc updates this round: {list or "none needed"}
- Known limitations: {list only if non-empty; otherwise "none"}

To start the next tag: /gm-gdd
```

## What this skill explicitly does NOT do

- **No release packaging.** Building a distributable archive (zip / installer / web export) is the job of a separate release skill, invoked at the user's choice.
- **No `git push`.** The tag stays local until the user pushes it.
- **No code changes.** Finalize is paper-trail + archive only.
- **No cross-tag history rewrite.** Older tags' archives in `docs/tags/v0.X.Y/` are immutable from this skill's perspective.
