🕹️
FrontendPython

Platformer

by gamedev-skills

Platformer is a Frontend skill for Claude Code, published by gamedev-skills in awesome-gamedev-agent-skills.

623 stars48 forkson gamedev-skills/awesome-gamedev-agent-skillsAdded 2026/08/25+15% in starsRepository updated 2026/08/24
agent-skillsai-agentsantigravityawesome-listclaude-codeclinecodexcursorgame-devgame-developmentgamedevgemini-cligithub-copilotgodotkiroskillsunityunrealwindsurf
Install in seconds
Install Platformer
Copy Platformer into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/platformer ~/.claude/skills/platformer

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/genres/platformer/SKILL.md in gamedev-skills/awesome-gamedev-agent-skills
Installs to
~/.claude/skills/platformer
Collection
One of 25 skills cataloged from this repository
Category
Frontend567 skills

What Platformer does

Platformer helps you build a 2D side-scroller with responsive run/jump controls, coyote time, jump buffering, variable jump height, hazards, checkpoints, and camera behavior. Use it when tuning jump feel or assembling Mario-like or Celeste-like levels.

Platformer is cataloged under Frontend on DirSkills. Platformer comes from a repository tagged agent-skills, ai-agents, antigravity, awesome-list and claude-code.

Documentation

README

Platformer

A playbook for 2D platformers — the run/jump controller "feel", level structure, hazards, and goals. This is a compositional skill: it wires an engine movement skill, a tilemap skill, and design skills into a working game. It does not re-teach physics or tilemaps; it tells you what to build and how to make jumping feel good.

When to use

  • Use when building a side-scrolling or single-screen platformer, a "Mario-like" / "Celeste-like", or any game whose core verb is jump between surfaces.
  • Use when a jump feels floaty, unresponsive, or "unfair" and you need feel fixes (coyote time, jump buffering, variable height, corner correction).

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Platformer

  • What else does gamedev-skills publish alongside Platformer?

    Platformer is one of 25 skills that DirSkills catalogs from gamedev-skills/awesome-gamedev-agent-skills, the repository it ships in. Its siblings there include Audio Design, Behavior Trees & Utility AI and Camera Systems. Each one is a separate skill with its own page in this directory, installs the same way Platformer does, and is maintained by gamedev-skills in that same repository. The rest of the collection is listed on the gamedev-skills/awesome-gamedev-agent-skills page.

  • How does Platformer compare to other Frontend skills?

    Platformer ranks #456 by stars among the 567 Frontend skills in this catalog. The most-starred ones next to it are Angular Developer, Android Clean Architecture and Accessibility. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Platformer against them. Open each page to compare what they document and how they install.

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Platformer is one of 25 skills cataloged on DirSkills from gamedev-skills/awesome-gamedev-agent-skills.

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