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AI EngineeringPython

Roguelike

by gamedev-skills

Roguelike is an AI Engineering skill for Claude Code, published by gamedev-skills in awesome-gamedev-agent-skills.

623 stars48 forkson gamedev-skills/awesome-gamedev-agent-skillsAdded 2026/08/25+15% in starsRepository updated 2026/08/24
agent-skillsai-agentsantigravityawesome-listclaude-codeclinecodexcursorgame-devgame-developmentgamedevgemini-cligithub-copilotgodotkiroskillsunityunrealwindsurf
Install in seconds
Install Roguelike
Copy Roguelike into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelike ~/.claude/skills/roguelike

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/genres/roguelike/SKILL.md in gamedev-skills/awesome-gamedev-agent-skills
Installs to
~/.claude/skills/roguelike
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering2451 skills

What Roguelike does

Roguelike builds turn-based, grid-based dungeon crawlers with procedural levels, field of view, permadeath, and loot tables. Use it for roguelikes or roguelites with run-based progression.

Roguelike is cataloged under AI Engineering on DirSkills. Roguelike comes from a repository tagged agent-skills, ai-agents, antigravity, awesome-list and claude-code.

Documentation

README

Roguelike

A playbook for roguelikes — the turn engine, procedural dungeons, field-of-view, permadeath, and run economy. This is a compositional skill: it orchestrates procedural generation, tilemaps, save handling, and AI into a run-based game. It does not re-teach noise/RNG or tilemap APIs; it defines the loop and the systems that make a run compelling.

When to use

  • Use when building a turn-based, grid-based dungeon crawler where each death ends the run and the world is regenerated — a roguelike or "roguelite" (with meta-progression).
  • Use when designing procedural dungeons, FOV/fog-of-war, permadeath stakes, or loot tables.

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Roguelike

  • What else does gamedev-skills publish alongside Roguelike?

    Roguelike is one of 25 skills that DirSkills catalogs from gamedev-skills/awesome-gamedev-agent-skills, the repository it ships in. Its siblings there include Audio Design, Behavior Trees & Utility AI and Camera Systems. Each one is a separate skill with its own page in this directory, installs the same way Roguelike does, and is maintained by gamedev-skills in that same repository. The rest of the collection is listed on the gamedev-skills/awesome-gamedev-agent-skills page.

  • How does Roguelike compare to other AI Engineering skills?

    Roguelike ranks #1887 by stars among the 2451 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Roguelike against them. Open each page to compare what they document and how they install.

More from gamedev-skills/awesome-gamedev-agent-skills

Roguelike is one of 25 skills cataloged on DirSkills from gamedev-skills/awesome-gamedev-agent-skills.

See all 25 skills
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Audio Design

Audio Design covers bus-based mixing, decibel gain, sidechain ducking, adaptive music layering or re-sequencing, SFX variation, and beat-synced events. Use it when a game needs portable audio practices rather than engine-specific audio APIs.
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Behavior Trees & Utility AI

Behavior Trees & Utility AI builds a reusable behavior-tree runtime and a Utility AI decision system for NPCs. Use it when implementing BTs, blackboards, decorators, response curves, or hybrid BT-plus-Utility agents.
AI Engineering
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6d ago

Camera Systems

Camera Systems covers smooth follow, deadzones, look-ahead, bounds clamping, third-person orbit collision, first-person look, and multi-target framing for game cameras. Use it when a game camera jitters, snaps, shows past level edges, or needs better follow behavior.
Frontend
62348
🃏
6d ago

Card Game

Card Game defines deck, hand, discard, and play zones plus draw, shuffle, turn structure, and effect resolution for card-based games. Use it when building a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Frontend
62348
🎮
6d ago

Create Game Assets

Create Game Assets turns visual intent into cohesive, engine-ready game art through brief creation, sourcing, generation, normalization, and validation. Use it for sprites, tilesets, UI art, textures, concept art, or 3D asset briefs.
Frontend
62348
💬
6d ago

Dialogue Systems

Dialogue Systems builds branching conversations as a graph with choices, conditions, variables, and localization IDs. Use it to choose between Ink, Yarn Spinner, or a custom runner for NPC dialogue and narrative state.
AI Engineering
62348