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AI EngineeringPython

Router

by gamedev-skills

Router is an AI Engineering skill for Claude Code, published by gamedev-skills in awesome-gamedev-agent-skills.

623 stars48 forkson gamedev-skills/awesome-gamedev-agent-skillsAdded 2026/08/25+15% in starsRepository updated 2026/08/24
agent-skillsai-agentsantigravityawesome-listclaude-codeclinecodexcursorgame-devgame-developmentgamedevgemini-cligithub-copilotgodotkiroskillsunityunrealwindsurf
Install in seconds
Install Router
Copy Router into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/router ~/.claude/skills/router

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
router/SKILL.md in gamedev-skills/awesome-gamedev-agent-skills
Installs to
~/.claude/skills/router
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering2451 skills

What Router does

Router routes game-development requests to the right engine and specialized skills by detecting the engine, task, genre, and workflow. Use it at the start when you need to decide which gamedev skill(s) to read before acting.

Router is cataloged under AI Engineering on DirSkills. Router comes from a repository tagged agent-skills, ai-agents, antigravity, awesome-list and claude-code.

Documentation

README

Master Router — Game-Development Skill Dispatcher

The entry point for game-development work. It fingerprints the project to pick one engine, classifies the task from the request, names the minimal set of specialized skills, and tells you to read them before acting. It dispatches and composes — it does not re-teach engine APIs.

When to use

  • Use at the start of any game-development request — building or debugging a game, level, player, enemy, shader, UI, save system, multiplayer, input, audio, AI, dialogue, procedural content, or visual asset set — to decide which skill(s) to load.
  • Use when the user names an engine or genre, says "make a game", or asks "which skill should I use?".

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Router

  • What else does gamedev-skills publish alongside Router?

    Router is one of 25 skills that DirSkills catalogs from gamedev-skills/awesome-gamedev-agent-skills, the repository it ships in. Its siblings there include Audio Design, Behavior Trees & Utility AI and Camera Systems. Each one is a separate skill with its own page in this directory, installs the same way Router does, and is maintained by gamedev-skills in that same repository. The rest of the collection is listed on the gamedev-skills/awesome-gamedev-agent-skills page.

  • How does Router compare to other AI Engineering skills?

    Router ranks #1888 by stars among the 2451 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Router against them. Open each page to compare what they document and how they install.

More from gamedev-skills/awesome-gamedev-agent-skills

Router is one of 25 skills cataloged on DirSkills from gamedev-skills/awesome-gamedev-agent-skills.

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Audio Design

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Behavior Trees & Utility AI

Behavior Trees & Utility AI builds a reusable behavior-tree runtime and a Utility AI decision system for NPCs. Use it when implementing BTs, blackboards, decorators, response curves, or hybrid BT-plus-Utility agents.
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Camera Systems

Camera Systems covers smooth follow, deadzones, look-ahead, bounds clamping, third-person orbit collision, first-person look, and multi-target framing for game cameras. Use it when a game camera jitters, snaps, shows past level edges, or needs better follow behavior.
Frontend
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6d ago

Card Game

Card Game defines deck, hand, discard, and play zones plus draw, shuffle, turn structure, and effect resolution for card-based games. Use it when building a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Frontend
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6d ago

Create Game Assets

Create Game Assets turns visual intent into cohesive, engine-ready game art through brief creation, sourcing, generation, normalization, and validation. Use it for sprites, tilesets, UI art, textures, concept art, or 3D asset briefs.
Frontend
62348
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6d ago

Dialogue Systems

Dialogue Systems builds branching conversations as a graph with choices, conditions, variables, and localization IDs. Use it to choose between Ink, Yarn Spinner, or a custom runner for NPC dialogue and narrative state.
AI Engineering
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