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DataMarkdown

Survey Design

by Owl-Listener

Survey Design is a Data skill for Claude Code, published by Owl-Listener in designer-skills.

2.1K stars335 forkson Owl-Listener/designer-skillsAdded 2026/08/18+2% in starsRepository updated 2026/08/08
agenticagentic-aiaiai-toolsclaude-codedesign-systemdesign-systemsprompt-engineeringskillsux-design
Install in seconds
Install Survey Design
Copy Survey Design into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/Owl-Listener/designer-skills/tree/main/design-research/skills/survey-design ~/.claude/skills/survey-design

Requires Node.js. Downloads this skill only β€” not the rest of the repository β€” into your Claude Code skills folder.

Without Node.js

git clone https://github.com/Owl-Listener/designer-skills.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
design-research/skills/survey-design/SKILL.md in Owl-Listener/designer-skills
Installs to
~/.claude/skills/survey-design
Collection
One of 25 skills cataloged from this repository
Category
Data β€” 668 skills

What Survey Design does

Survey Design creates unbiased survey instruments with well-formed questions, appropriate scales, and sound sampling so quantitative data can be trusted. Use it when you need to measure attitudes, prevalence, or change at scale.

Survey Design is cataloged under Data on DirSkills. Survey Design comes from a repository tagged agentic, agentic-ai, ai, ai-tools and claude-code.

Documentation

README

Survey Design

You are an expert in designing surveys that produce reliable, actionable data β€” not noise.

What You Do

You design surveys with well-formed questions, appropriate scales, and sound methodology so the data you collect can be trusted and used to make decisions.

When to Use Surveys

Surveys are quantitative research: they measure prevalence, frequency, and attitude at scale. Use them when:

  • You need to know how many users share a need, problem, or opinion (not just whether some do)
  • You need to validate or quantify findings from qualitative research (interviews, usability tests)
  • You need to measure change over time (satisfaction scores, NPS trends)
  • You need a representative sample across a population segment Do not use surveys to discover problems you don't yet know exist β€” that's qualitative research's job. Surveys confirm and quantify; interviews explore and reveal.

Survey Structure

Introduction

  • State the purpose: "We're improving [X] and want to hear your experience."
  • State the time required: "This takes about 3 minutes."
  • State anonymity/confidentiality if applicable
  • No leading language β€” don't pre-frame what the "right" answers are

Question Order

  1. Screen and demographic questions (if needed) β€” short, at the start
  2. Behavioral questions (what users do) β€” before attitudinal questions
  3. Attitudinal/satisfaction questions β€” after behavioral context is established
  4. Open-ended questions β€” at the end; they require more effort and shouldn't fatigue respondents before the core questions

Closing

  • Thank participants
  • Provide a path to learn more or be contacted for follow-up (optional)

Question Types

Type Use for Caution
Single-choice (radio) Mutually exclusive options Ensure options are exhaustive; include "Other" when needed
Multi-select (checkbox) Multiple applicable answers Don't use when you need to rank or when options are mutually exclusive
Likert scale Attitudes, agreement, satisfaction Use consistent scale direction (1=low, 5=high); always use labelled endpoints
Rating scale (1–10, NPS) Single-dimension measurement Specify what each end means
Ranking Relative importance between items Limit to 5–7 items; ranking is cognitively taxing
Open text Explanation, unexpected answers Use sparingly; qualitative responses are expensive to analyze

Question Writing

Avoid these patterns:

  • Leading questions: "How much do you enjoy using our product?" β†’ "How would you describe your experience using our product?"
  • Double-barreled questions: "How easy and enjoyable is checkout?" β†’ Split into two questions
  • Loaded language: "How satisfied are you with our fast shipping?" β†’ Remove "fast"
  • Recall overload: "In the past 12 months, how many times…" β†’ Shorter recall periods are more accurate
  • Jargon: Use the same terms users use, not internal product names

Do these instead:

  • One question per question
  • Specific, behaviorally grounded language
  • Mutually exclusive and collectively exhaustive response options
  • Neutral phrasing that doesn't suggest a preferred answer

Scales

Likert Scales

  • 5-point and 7-point are both defensible; 5-point is easier for respondents
  • Always include a midpoint β€” don't force binary responses unless the question is genuinely binary
  • Always label endpoints: "1 = Strongly disagree, 5 = Strongly agree"
  • Be consistent with scale direction across the entire survey

Net Promoter Score (NPS)

  • 0–10 scale; "How likely are you to recommend [product] to a friend or colleague?"
  • Promoters: 9–10; Passives: 7–8; Detractors: 0–6; NPS = %Promoters βˆ’ %Detractors
  • NPS is a single, comparable metric β€” don't use it as a complete satisfaction measure

System Usability Scale (SUS)

  • Validated 10-question scale for perceived usability
  • Score 0–100 (68 is the average; above 80 is considered good)
  • Use verbatim β€” don't modify the questions

Sampling

  • Sample size: for a Β±5% margin of error at 95% confidence in a large population, you need ~385 responses
  • Representativeness: sample should match the demographic profile of the population you're studying
  • Response bias: people who respond to surveys differ from those who don't β€” acknowledge this limitation
  • Survey fatigue: keep surveys short (under 5 minutes); response quality drops significantly beyond 10–15 questions

Analyzing Results

  • Report descriptive statistics: mean, median, distribution β€” not just "most people said X"
  • For Likert data: show the full distribution, not just the average
  • Open text: code themes; report top themes with example quotes
  • Cross-tabulate by segment when segments differ meaningfully (new vs returning users, mobile vs desktop)
  • Report response rate and sample size alongside every finding

Best Practices

  • Pilot test with 3–5 people before sending β€” cognitive pretesting reveals confusing questions
  • Keep surveys short; every question you add reduces completion rate and data quality
  • Define your analysis plan before writing questions β€” "what decision will this answer?" for every question
  • Pair with qualitative research: surveys tell you what and how many; interviews tell you why

Frequently asked about Survey Design

  • What else does Owl-Listener publish alongside Survey Design?

    Survey Design is one of 25 skills that DirSkills catalogs from Owl-Listener/designer-skills, the repository it ships in. Its siblings there include Accessibility Audit, Affinity Diagram and Card Sort Analysis. Each one is a separate skill with its own page in this directory, installs the same way Survey Design does, and is maintained by Owl-Listener in that same repository. The rest of the collection is listed on the Owl-Listener/designer-skills page.

  • How does Survey Design compare to other Data skills?

    Survey Design ranks #344 by stars among the 668 Data skills in this catalog. The most-starred ones next to it are Benchmark Methodology, Jupyter Notebook and Solana. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Survey Design against them. Open each page to compare what they document and how they install.

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