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AI EngineeringPython

Survival Crafting

by gamedev-skills

Survival Crafting is an AI Engineering skill for Claude Code, published by gamedev-skills in awesome-gamedev-agent-skills.

623 stars48 forkson gamedev-skills/awesome-gamedev-agent-skillsAdded 2026/08/25+15% in starsRepository updated 2026/08/24
agent-skillsai-agentsantigravityawesome-listclaude-codeclinecodexcursorgame-devgame-developmentgamedevgemini-cligithub-copilotgodotkiroskillsunityunrealwindsurf
Install in seconds
Install Survival Crafting
Copy Survival Crafting into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/survival-crafting ~/.claude/skills/survival-crafting

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/genres/survival-crafting/SKILL.md in gamedev-skills/awesome-gamedev-agent-skills
Installs to
~/.claude/skills/survival-crafting
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering2451 skills

What Survival Crafting does

Survival Crafting defines the gather → craft → build loop for survival and base-building games. Use it when designing hunger, thirst, temperature, crafting progression, resource gathering, threats, and persistence.

Survival Crafting is cataloged under AI Engineering on DirSkills. Survival Crafting comes from a repository tagged agent-skills, ai-agents, antigravity, awesome-list and claude-code.

Documentation

README

Survival Crafting

A playbook for survival-crafting games — the gather → craft → build loop, survival needs, the crafting/tech progression, and base building. This is a compositional skill: it orchestrates inventory data, world content, persistence, and threats. It does not re-teach those primitives; it defines the loop and the pressure systems (needs, scarcity, escalation) that make survival tense rather than tedious.

When to use

  • Use when the player gathers resources, crafts items/structures, manages survival needs, and builds a base against escalating threats: survival sandbox, crafting/base-building game.
  • Use when designing needs (hunger/thirst/temperature), a crafting tech tree, gathering loops, or base placement/building.

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Survival Crafting

  • What else does gamedev-skills publish alongside Survival Crafting?

    Survival Crafting is one of 25 skills that DirSkills catalogs from gamedev-skills/awesome-gamedev-agent-skills, the repository it ships in. Its siblings there include Audio Design, Behavior Trees & Utility AI and Camera Systems. Each one is a separate skill with its own page in this directory, installs the same way Survival Crafting does, and is maintained by gamedev-skills in that same repository. The rest of the collection is listed on the gamedev-skills/awesome-gamedev-agent-skills page.

  • How does Survival Crafting compare to other AI Engineering skills?

    Survival Crafting ranks #1890 by stars among the 2451 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Survival Crafting against them. Open each page to compare what they document and how they install.

More from gamedev-skills/awesome-gamedev-agent-skills

Survival Crafting is one of 25 skills cataloged on DirSkills from gamedev-skills/awesome-gamedev-agent-skills.

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Behavior Trees & Utility AI

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Camera Systems

Camera Systems covers smooth follow, deadzones, look-ahead, bounds clamping, third-person orbit collision, first-person look, and multi-target framing for game cameras. Use it when a game camera jitters, snaps, shows past level edges, or needs better follow behavior.
Frontend
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6d ago

Card Game

Card Game defines deck, hand, discard, and play zones plus draw, shuffle, turn structure, and effect resolution for card-based games. Use it when building a deckbuilder, TCG/CCG, or roguelike deckbuilder.
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🎮
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Create Game Assets

Create Game Assets turns visual intent into cohesive, engine-ready game art through brief creation, sourcing, generation, normalization, and validation. Use it for sprites, tilesets, UI art, textures, concept art, or 3D asset briefs.
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6d ago

Dialogue Systems

Dialogue Systems builds branching conversations as a graph with choices, conditions, variables, and localization IDs. Use it to choose between Ink, Yarn Spinner, or a custom runner for NPC dialogue and narrative state.
AI Engineering
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