---
name: Tldraw Offline
slug: tldraw-offline
category: Automation
description: Tldraw Offline lets an agent read and edit canvases in the tldraw offline desktop app via its local HTTP API, and embed document scripts for durable behavior like reactive shapes and interactive buttons. Use for diagrams, wireframes, and scripted interactions.
github: "https://github.com/NousResearch/hermes-agent/tree/main/optional-skills/creative/tldraw-offline"
language: Python
stars: 229707
forks: 45349
install: "npx degit https://github.com/NousResearch/hermes-agent/tree/main/optional-skills/creative/tldraw-offline ~/.claude/skills/tldraw-offline"
installs_to: ~/.claude/skills/tldraw-offline
source_path: optional-skills/creative/tldraw-offline/SKILL.md
collection_size: 24
category_size: 1523
collection_url: "https://dirskills.com/collections/NousResearch/hermes-agent"
added: 2026-08-13T07:35:34.667Z
last_synced: 2026-08-13T07:35:34.667Z
canonical_url: "https://dirskills.com/skills/tldraw-offline"
---

# Tldraw Offline

Tldraw Offline lets an agent read and edit canvases in the tldraw offline desktop app via its local HTTP API, and embed document scripts for durable behavior like reactive shapes and interactive buttons. Use for diagrams, wireframes, and scripted interactions.

**Install:**

```bash
npx degit https://github.com/NousResearch/hermes-agent/tree/main/optional-skills/creative/tldraw-offline ~/.claude/skills/tldraw-offline
```

## README

# tldraw offline Skill

Work with the tldraw offline desktop app (offline.tldraw.com): read the open
canvas, make edits, and write **document scripts** — JavaScript embedded in a
`.tldraw` file that runs on load and gives the file durable behavior. The app
runs a **local HTTP API** (default `localhost:7236`) that a coding agent drives
with plain `curl` from its terminal — this is exactly how the app's own homepage
demo (Codex editing a canvas live) works. The agent does NOT use computer-use /
GUI clicking, and does NOT hand-edit the `.tldraw` file directly. Keep tldraw
offline open while you work.

## When to Use

- The user has tldraw offline open and asks you to build or modify a canvas
  (diagrams, wireframes, layouts).
- You want to add durable behavior to a drawing (reactive shapes, interactive
  buttons, animation, connection logic) via an embedded document script.

Do NOT hand-place shapes to imitate a drawing — write the code that generates
them. Agents are far better at scripting the canvas than at drawing on it.

## Prerequisites

- **tldraw offline installed and running**, with a document open. Releases:
  https://github.com/tldraw/tldraw-offline/releases/latest (macOS DMG, Windows
  x64/Arm64, Linux `x86_64`/`arm64` AppImage or amd64/arm64 `.deb`).
- **Agent skills installed in the app**: `Develop → Install Agent Skills`. The
  app writes its own tldraw skill into `~/.codex/skills/`, `~/.claude/skills/`,
  `~/.cursor/skills/`, and `~/.gemini/skills/` — teaching that agent the `curl`
  recipes below. (This Hermes skill mirrors that guidance for Hermes.)
- **The local control API.** On launch the app writes `server.json` to its config
  dir (Linux `~/.config/tldraw/`, macOS `~/Library/Application Support/tldraw/`,
  Windows `%APPDATA%\tldraw\`) with `port` (default `7236`), a bearer `token`,
  `pid`, and `startedAt`. Every request except `GET /` needs
  `Authorization: Bearer <token>`. A clean quit removes `server.json`; if it's
  present but the port doesn't answer, the app quit uncleanly — treat as not
  running.
- **Re-read port + token on EVERY shell call.** Each terminal call is a fresh
  shell, so an `export`ed token does not persist — "export once and reuse" sends
  an empty token and 401s. Read both inline at the top of each call:
  `PORT=$(jq -r .port <server.json>); TOKEN=$(jq -r .token <server.json>)`.
- No account or network needed for local editing.

## How to Run

Two distinct workflows. Pick by whether the change must survive a reload.

**A. One-off canvas edits (`/exec`)** — layout, generating shapes, cleanup. This
is a live edit, not saved script:

```bash
BASE=http://localhost:7236
TOKEN=$(python -c "import json;print(json.load(open('$HOME/.config/tldraw/server.json'))['token'])")
# find the focused document id
DOC=$(curl -s "$BASE/api/search" -X POST -H 'content-type: application/json' \
  -H "Authorization: Bearer $TOKEN" \
  -d '{"code":"return (await api.getFocusedDoc()).id"}' | python -c "import sys,json;print(json.load(sys.stdin)['result'])")
# run code with the live `editor` + `helpers` in scope
curl -s "$BASE/api/doc/$DOC/exec" -X POST -H 'content-type: application/json' \
  -H "Authorization: Bearer $TOKEN" \
  -d '{"code":"const {createShapeId,toRichText}=await import(\"tldraw\"); editor.createShape({id:createShapeId(),type:\"geo\",x:0,y:0,props:{geo:\"rectangle\",w:200,h:100,color:\"blue\",fill:\"solid\",richText:toRichText(\"hello\")}}); return editor.getCurrentPageShapes().length"}'
```

**B. Durable behavior (`script/main.js`)** — reactive/interactive logic that must
survive reload. Edit the file on disk; the app's watcher applies it:

```bash
# get the live script file path for the doc
curl -s "$BASE/api/doc/$DOC/script-workspace" -X POST \
  -H "Authorization: Bearer $TOKEN"          # -> result.mainJsPath, result.isDefaultScript
# edit result.mainJsPath with read_file / patch / write_file (see scripts/main.js)
# then confirm the watcher applied it:
curl -s "$BASE/api/doc/$DOC/script-status" -H "Authorization: Bearer $TOKEN"
```

The ready-to-adapt document script is `scripts/main.js`.

## Quick Reference

The document-script contract (verified against the app's bundled
`script-context.d.ts`):

```js
import { createShapeId, toRichText } from 'tldraw'   // primitives: import, not globals

export default function ({ editor, helpers, signal }) {
  editor.run(() => {                                 // batch = one undo step
    helpers.createShapeIfMissing({                   // idempotent furniture
      id: createShapeId('node-1'), type: 'geo', x: 0, y: 0,
      props: { geo: 'rectangle', w: 200, h: 100, richText: toRichText('hi') },
    })
  })

  const stop = editor.store.listen(() => { /* react */ })  // fires the tick AFTER a commit
  signal.addEventListener('abort', () => stop())           // REQUIRED cleanup on rerun/close
}
```

- `ctx.editor` — the live `Editor` (`createShape`, `updateShape`, `deleteShapes`,
  `getCurrentPageShapes`, `getShape`, `getBindingsFromShape`, `zoomToFit`,
  `on('tick'|'event', fn)`, `run(fn, { history: 'ignore' })`).
- `ctx.helpers` — `createShapeIfMissing`, `createShapesIfMissing`,
  `createArrowBetweenShapes(from, to, { arrowheadEnd })`, `translateShapes`,
  `onShapeTranslate(id, fn, { signal })`, `richTextToPlainText`, `boxShapes`,
  `getLints`.
- `ctx.signal` — `AbortSignal`; attach every listener/interval teardown to it.
- `config.js` (separate file) registers custom shape/tool/component utils and
  runs before mount; `main.js` runs against the mounted editor and reruns on save.

## Interactive UI (clickable buttons that drive state)

Drawn shapes can behave like a real app — the thing a static whiteboard can't do.
Full example: `scripts/counter.js` (a number display + MINUS/RESET/PLUS buttons).

Verification boundary — read this before claiming interaction works or doesn't.
The app's OWN agent playbook says to verify a clickable-UI script with "one
simulated click and one state read" via `/exec` (`editor.dispatch` a pointer
event, await a tick, read the shape's state) — NOT by driving a real mouse. By
that standard the counter is verified: dispatched clicks stepped it
`0 → 1 → 2 → 1 → 0`. Two caveats worth writing down:
- **The script only runs once the app's file-watcher applies it.** On Linux that
  watcher uses inotify; a host with an exhausted `fs.inotify.max_user_instances`
  logs `inotify_add_watch ... No space left on device`, `script-status` shows
  `state: "not-watching"` / `hasEntry: false`, and the script never executes.
  This is a host limit, not a script bug — a normal desktop is unaffected.
- **Driving the canvas with computer-use needs FOREGROUND delivery, not
  background.** cua-driver's default `background` delivery returns
  `background_unavailable` against Electron's occluded renderer — but that is the
  first rung, not a wall. cua-driver returns an `escalation: "foreground"` hint;
  set `delivery_mode: "foreground"` (pair with `bring_to_front`) and its X11 XTest
  path (`x11_xtest_fg`) clicks land — this dismisses the "Run Script" consent
  dialog and clicks the canvas. Verified by the Cua team on this exact v1.11.0
  AppImage (Linux/X11). Do NOT conclude "Electron rejects synthetic clicks" and
  give up in background mode — climb to foreground. (The real product path is
  still `/exec`, not clicks; this note is for computer-use-driven testing.)

The pattern:

```js
export default function ({ editor, helpers, signal }) {
  // 1. Build buttons idempotently; tag each with meta so the handler finds them.
  //    Give buttons a visible label AND a meta.action.
  // 2. Hit-test pointer_down in PAGE coordinates against the button bounds:
  const inside = (b, p) => p.x >= b.x && p.x <= b.x + b.w && p.y >= b.y && p.y <= b.y + b.h
  function onEvent(info) {
    if (!info || info.name !== 'pointer_down') return
    let p = null
    try { if (info.point && editor.screenToPage) p = editor.screenToPage(info.point) } catch {}
    p = p ?? editor.inputs?.currentPagePoint
    if (!p) return
    const hit = editor.getCurrentPageShapes().find(
      (s) => s.meta?.ui === 'button' &&
        inside({ x: s.x, y: s.y, w: s.props.w, h: s.props.h }, p)
    )
    if (hit) runAction(hit.meta.action)   // mutate state; store it in a shape's meta
  }
  editor.on('event', onEvent)
  signal.addEventListener('abort', () => editor.off('event', onEvent))  // REQUIRED
}
```

- Find buttons by `meta` (or visible label via `helpers.richTextToPlainText`),
  not by hard-coded coordinates.
- **One script owns both build and read.** If the shapes are created by one code
  path (with `meta.action: 'inc'`) and the handler reads another convention
  (`meta.action === 'PLUS'`), clicks silently do nothing. Ship the buttons built
  by the same script that handles them, or ship an empty canvas so the script
  builds them fresh — never pre-bake mismatched shapes into the file's db.
- Keep app state in a shape's `meta` (e.g. `meta.count`) and render it as that
  shape's `richText` label, so it survives save and is readable for verification.
- **Detach the listener on `signal` abort.** Skipping this is not cosmetic: on
  the next save the old `onEvent` stays attached alongside the new one, so every
  click fires twice and a counter jumps by 2 instead of 1.
- For continuous motion use `editor.on('tick', fn)`; for a moving anchor with
  attached pieces use `helpers.onShapeTranslate(id, fn, { signal })`.

### Shipping a self-running scripted `.tldraw`

A `.tldraw` is a zip of `metadata.json` + `session.json` + `db.sqlite` + `assets/`
+ `script/` (only those entries are packable). For the script to auto-run without
the "This document contains a script → Run Script" consent dialog:

- `metadata.json` must carry a `script` manifest: `{ "sha256": "<digest>" }`, where
  the digest is `sha256` over each sorted `script/` path as `` `${path}\0${sha256hex(bytes)}\n` ``.
  A mismatch is rejected as tampered.
- Pre-trust the digest by adding it to `~/.tldraw/script-trust.json`
  (`{ "trusted": ["<digest>"] }`, or `$TLDRAW_SCRIPT_TRUST`). The app skips consent
  when `isScriptTrusted(digest)` is true.

## Procedure

1. Read the current token/port from `server.json`. Find the target doc with
   `api.getFocusedDoc()` (or `api.getDocs()`); name it explicitly if several are
   open.
2. For layout/generation, use `/exec`. For durable behavior, edit
   `script/main.js` via `/script-workspace`.
3. Make scripts idempotent: create durable shapes with `helpers.createShapeIfMissing`
   and stable `createShapeId('name')` ids. Scripts rerun on every load.
4. Keep script-owned writes out of the user's undo stack:
   `editor.run(fn, { history: 'ignore' })` (or `helpers.translateShapes`, which
   already does).
5. For reactivity, `editor.store.listen(cb)` and tear it down on `signal` abort.
   For interaction, `editor.on('event', h)` (hit-test `pointer_down` in page
   coords); for animation, `editor.on('tick', h)`.
6. For a single moving anchor + attached internals, prefer
   `helpers.onShapeTranslate(anchorId, fn, { signal })` over a broad store
   listener — a broad listener can turn your own writes into feedback loops.

## Shape props (validated against tldraw SDK v5 schema)

`editor.createShape` / `createShapeIfMissing` accept partial props (shape utils
fill defaults). When building **raw records** for a file snapshot, every prop
below is required (run `scripts/validate_shapes.mjs`):

| Shape | Required props |
|-------|----------------|
| `note`  | `richText`, `color`, `labelColor`, `size`, `font`, `align`, `verticalAlign`, `growY`, `fontSizeAdjustment`, `url`, `scale`, `textLastEditedBy` |
| `text`  | `richText`, `color`, `size`, `font`, `textAlign`, `w`, `scale`, `autoSize` |
| `frame` | `w`, `h`, `name`, `color` |
| `geo`   | `geo`, `w`, `h`, `color`, `fill`, `richText` (+ dash/size/etc. defaulted) |

`richText` must be `toRichText('...')` — a bare string is rejected. `color` enum:
`black grey light-violet violet blue light-blue yellow orange green light-green
light-red red white`. `font` enum: `draw sans serif mono`.

## Pitfalls

- **`store.listen` fires on the tick AFTER a commit, not synchronously.** If you
  write a shape and immediately read state expecting the listener to have run, it
  hasn't. Verified live: an in-turn read shows 0 fires; after one `setTimeout`
  tick it shows 1. Same reason the app notes `editor.dispatch` is async — await a
  tick before verifying.
- **`ctx`, not globals.** The entry is `export default function ({ editor,
  helpers, signal })`. There is no bare `editor` global in a document script.
  `createShapeId` / `toRichText` / `Vec` come from `import ... from 'tldraw'`.
- **`richText`, not `text`.** Text/note/geo labels use `richText: toRichText(s)`.
- **Raw records need every prop; `createShape` does not.** In-app pass only the
  props you care about; a hand-built `.tldraw` snapshot needs the full set (table).
- **Scripts rerun on every load — be idempotent.** Use `createShapeIfMissing`
  with stable ids or you duplicate content and clobber user edits.
- **Clean up on `signal`.** `signal.addEventListener('abort', () => stop())` for
  every `store.listen` / `editor.on` / `setInterval`; the signal fires before
  rerun and on close.
- **Keep script writes out of undo:** `editor.run(fn, { history: 'ignore' })`.
- **`editor.on('tick')` pauses when the window is hidden** (it is a RAF loop);
  `setInterval` keeps firing but Electron throttles it to ~1/s in the background.
- **The API needs the bearer token** from `server.json`; the port can be non-default
  (`server.listen(0)` picks one) — always read the file, don't hardcode `7236`.
- **Only `tldraw` / `react` / `react-dom` import** — not a Node project.

## Verification

- **Shape schema (offline, no app):** `node scripts/validate_shapes.mjs` — builds
  the real tldraw schema and validates note/text/frame. Passing prints `3/3`.
- **Live canvas edits:** after `/exec`, read back with `/api/search` →
  `api.getShapes(docId)` (returns `{ page, viewport, shapes }`) and
  `api.getBindings(docId)` (array). Confirm expected shapes/bindings exist. Grab
  `api.getScreenshot(docId)` (returns `{ filePath, ... }`) and inspect the PNG/JPEG
  with `vision_analyze`.
- **Durable script applied:** `GET /api/doc/:id/script-status`. Success is
  `state: "applied"` (`currentDiskDigest === lastAppliedDigest === manifestSha256`,
  `pendingApply === false`, `lastApplyError === null`). If it stays `"pending"`
  after a short retry, report that instead of claiming success; `"error"` means
  the apply failed — read `errorLogPath`.
