---
name: UI Features
slug: ui-features
category: Frontend
description: UI Features implements sidecar UI and UX components such as modals, keyboard shortcuts, mouse support, pills/tabs, scrolling, and pane resizing. Use it when adding or updating interactive UI behavior and input handling.
github: "https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features"
language: Go
stars: 1049
forks: 79
install: "npx degit https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features ~/.claude/skills/ui-features"
installs_to: ~/.claude/skills/ui-features
source_path: .claude/skills/ui-features/SKILL.md
collection_size: 16
category_size: 567
collection_url: "https://dirskills.com/collections/marcus/sidecar"
added: 2026-08-21T05:13:54.290Z
last_synced: 2026-08-21T05:13:54.290Z
canonical_url: "https://dirskills.com/skills/ui-features"
---

# UI Features

UI Features implements sidecar UI and UX components such as modals, keyboard shortcuts, mouse support, pills/tabs, scrolling, and pane resizing. Use it when adding or updating interactive UI behavior and input handling.

**Install:**

```bash
npx degit https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features ~/.claude/skills/ui-features
```

## README

# UI Feature Implementation

Single entry point for sidecar UI work. All new modals must use `internal/modal`. For complete keyboard shortcut listings, see `references/keyboard-shortcuts-reference.md`.

## Quick Checklist

- Modals: use `internal/modal`, render with `ui.OverlayModal`, avoid manual hit region math
- Pills/chips/tabs: use `styles.RenderPillWithStyle`; auto-fallback when `nerdFontsEnabled` is false
- Keyboard: Commands + FocusContext + bindings must match; names short; priorities set
- Mouse: rebuild hit regions on each render; add general regions first, specific last
- Rendering: keep output within View width/height to avoid header/footer overlap. Use `contentHeight := height - headerLines - footerLines`
- Testing: verify keyboard, mouse, hover, scrolling, and footer hints
- Plugins must NOT render their own footer -- the app renders a unified footer from `Commands()`

## Modals (internal/modal)

All new modals must use `internal/modal`. See `docs/guides/deprecated/declarative-modal-guide.md` for the full API.

### Create a modal

```go
m := modal.New("Delete Worktree?",
    modal.WithWidth(58),
    modal.WithVariant(modal.VariantDanger),
    modal.WithPrimaryAction("delete"),
).
    AddSection(modal.Text("Name: " + wt.Name)).
    AddSection(modal.Spacer()).
    AddSection(modal.Buttons(
        modal.Btn(" Delete ", "delete", modal.BtnDanger()),
        modal.Btn(" Cancel ", "cancel"),
    ))
```

### Render in View

```go
func (p *Plugin) renderDeleteView(width, height int) string {
    background := p.renderListView(width, height)
    rendered := p.deleteModal.Render(width, height, p.mouseHandler)
    return ui.OverlayModal(background, rendered, width, height)
}
```

### Handle input in Update

```go
case tea.KeyMsg:
    action, cmd := p.deleteModal.HandleKey(msg)
    if action != "" {
        return p.handleModalAction(action)
    }
    return p, cmd

case tea.MouseMsg:
    action := p.deleteModal.HandleMouse(msg, p.mouseHandler)
    if action != "" {
        return p.handleModalAction(action)
    }
    return p, nil
```

### Modal initialization and caching (critical)

Always call `ensureModal()` in BOTH View and Update handlers. Create an ensure function that:
1. Returns early if required state is missing
2. Caches based on width to avoid rebuilding every frame
3. Creates the modal only when needed

```go
func (p *Plugin) ensureMyModal() {
    if p.targetItem == nil {
        return
    }
    modalW := 50
    if modalW > p.width-4 { modalW = p.width - 4 }
    if modalW < 20 { modalW = 20 }
    if p.myModal != nil && p.myModalWidthCache == modalW {
        return
    }
    p.myModalWidthCache = modalW
    p.myModal = modal.New("Title", modal.WithWidth(modalW), ...).
        AddSection(...)
}
```

**The key handler MUST call ensure before checking nil:**

```go
func (p *Plugin) handleMyModalKeys(msg tea.KeyMsg) tea.Cmd {
    p.ensureMyModal()  // CRITICAL: Initialize before nil check
    if p.myModal == nil { return nil }
    action, cmd := p.myModal.HandleKey(msg)
    return cmd
}
```

### Async content invalidation

When modal content depends on async data, invalidate the cache when data arrives:

```go
case MyDataLoadedMsg:
    p.myData = msg.Data
    p.clearMyModal()  // Force rebuild with new content
    return p, nil
```

### Modal keyboard shortcuts and footer hints

Modals need their own focus context and commands for footer hints:

1. Return a dedicated context from `FocusContext()`
2. Add commands for the modal context in `Commands()`
3. Add bindings in `internal/keymap/bindings.go`
4. Intercept custom keys before `modal.HandleKey` (Tab/Enter/Esc are handled internally)

```go
func (p *Plugin) FocusContext() string {
    switch p.viewMode {
    case ViewModeError:  return "git-error"
    case ViewModePushMenu: return "git-push-menu"
    default: return "git-status"
    }
}
```

### Modal notes

- `HandleKey`/`HandleMouse` handle Tab, Shift+Tab, Enter, Esc internally
- Backdrop clicks return "cancel"; use `WithCloseOnBackdropClick(false)` to disable
- Use built-in sections (Text, Input, Textarea, Buttons, Checkbox, List, When) before custom layouts
- For bespoke layouts, use `modal.Custom` and return explicit focusable offsets
- `SetFocus(id)` auto-scrolls viewport to focused element
- Prefer `ui.OverlayModal(background, modal, width, height)` for dimmed overlays; do not pre-center with `lipgloss.Place`

### Background colors (critical)

Lipgloss `Background()` does not cascade into child content. ANSI resets clear the parent background. Solution: replace ANSI resets within viewport lines with reset + background re-apply, then pad short lines. See `fillBackground` in `internal/modal/layout.go`.

## Pill-Shaped Elements (internal/styles)

Controlled by `nerdFontsEnabled` in `~/.config/sidecar/config.json` (`ui.nerdFontsEnabled`).

```go
// With explicit colors
label := styles.RenderPill("Output", styles.TextPrimary, styles.Primary, "")

// With a lipgloss.Style (preferred for tabs/chips)
active := styles.RenderPillWithStyle("Output", styles.BarChipActive, "")
inactive := styles.RenderPillWithStyle("Diff", styles.BarChip, "")
```

Available styles: `styles.BarChip` (inactive), `styles.BarChipActive` (active), or custom `lipgloss.Style`.

Test with both `nerdFontsEnabled: true` and `false` to verify fallback.

## Keyboard Shortcuts

For complete per-plugin shortcut listings, see `references/keyboard-shortcuts-reference.md`.

### Three things must match

1. **Command ID** in `Commands()` (e.g., `"stage-file"`)
2. **Binding command** in `internal/keymap/bindings.go` (e.g., `"stage-file"`)
3. **Context string** in both places (e.g., `"git-status"`)

```go
// 1) Commands()
{ID: "stage-file", Name: "Stage", Context: "git-status", Priority: 1}

// 2) FocusContext()
func (p *Plugin) FocusContext() string { return "git-status" }

// 3) bindings.go
{Key: "s", Command: "stage-file", Context: "git-status"}
```

### Multiple contexts (view modes)

Return different context strings from `FocusContext()` for different modes. Each context gets its own footer hints and key bindings.

### Priority guidelines

- **1**: Primary actions (Stage, Commit, Open)
- **2**: Secondary actions (Diff, Search, Push)
- **3**: Tertiary actions (History, Refresh)
- **4+**: Palette only

### Root contexts (q behavior)

In root contexts, `q` shows quit confirmation. In non-root, `q` navigates back. Root contexts: `global`, `conversations`, `conversations-sidebar`, `git-status`, `git-status-commits`, `git-status-diff`, `file-browser-tree`, `workspace-list`, `td-monitor`.

Update `isRootContext()` in `internal/app/update.go` when adding new contexts.

### Text input contexts

When a view has text input, implement `plugin.TextInputConsumer` and return `true` while active. This prevents app-level shortcuts from intercepting typed characters.

```go
func (p *Plugin) ConsumesTextInput() bool {
    return p.showMyModal
}
```

### Footer rendering flow

```
footerHints()
    +-- pluginFooterHints() -> Commands() filtered by FocusContext(), sorted by Priority
    +-- globalFooterHints() -> App-level hints
renderHintLineTruncated(hints, availableWidth)
    -> Renders left-to-right until width exceeded
```

### Keyboard checklist

- Command in `Commands()` with ID, Name, Context, Priority
- `FocusContext()` returns matching context
- Binding in `internal/keymap/bindings.go`
- Key handled in `Update()` if app does not intercept
- No conflicting keys in same context
- Short footer hint names, primary actions Priority 1-2
- Verify `q` behavior with `isRootContext()`

### Core files

| File | Purpose |
|------|---------|
| `internal/plugin/plugin.go` | Command struct, Commands(), FocusContext(), TextInputConsumer |
| `internal/keymap/bindings.go` | Default key-to-command mappings |
| `internal/keymap/registry.go` | Runtime binding lookup |
| `internal/app/update.go` | Key routing, isRootContext() |
| `internal/app/view.go` | Footer rendering |

## Scrollbar (internal/ui)

```go
ui.RenderScrollbar(ui.ScrollbarParams{
    TotalItems:   len(items),
    ScrollOffset: p.scrollOffset,
    VisibleItems: visibleCount,
    TrackHeight:  height,
})
```

Pattern: reduce content width by 1, render content, render scrollbar, join horizontally with `lipgloss.JoinHorizontal(lipgloss.Top, content, scrollbar)`.

For multi-line items, set `TrackHeight` to actual terminal rows: `visibleCount * linesPerItem`.

## Wheel boundaries (required for every new scrollable surface)

Trackpad and Magic Mouse flicks emit hundreds of inertial wheel events. Bubble Tea
repaints all of Sidecar after every accepted one, so clamping an offset during
`Update` is too late — the freeze happens before the clamp helps. `tea.WithFilter(app.FilterInput)`
asks one read-only question *before* `Update` and `View`:

> Would this exact wheel event change the surface currently under the pointer?

**Rule: every new scrollable surface or modal must provide exact pre-update
bounds, or explicitly declare why its answer is unknown.** "Unknown" is a valid,
safe answer — guessing is not. Return `true` only when the event is a certain
no-op.

How to comply:

1. Implement `plugin.WheelBoundaryConsumer` on the plugin
   (`WheelAtBoundary(tea.MouseWheelMsg) bool`) and add
   `var _ plugin.WheelBoundaryConsumer = (*Plugin)(nil)`.
2. Mirror `handleMouseScroll`'s routing exactly — same hit map, same modal
   precedence — but load nothing, move nothing, render nothing.
3. Derive the maximum from the same helper the renderer clamps with
   (`internal/scroll.Bounds`), never a second copy of the arithmetic.
4. Declarative modals answer for themselves via
   `modal.WheelAtBoundary(msg, handler)`; the host only owns precedence between
   a modal, a nested overlay, and a custom scrolling child.
   Call `Invalidate()` when content or geometry changes so a stale layout
   answers unknown instead of wrong.
5. Return `false` (unknown) for: embedded models you do not own, tmux panes with
   mouse reporting, scrollback with unloaded history, lazy lists that can load
   more, and anything before its first trustworthy render.
6. Declare the surface's policy in `assembly.WheelBoundaryRegistry`
   (`covered` / `externally-owned` / `deprecated-exclusion`). A new plugin
   without a row fails the assembly tests; a new `ModalKind` without a row fails
   `TestEveryModalKindHasALedgerRow` in `internal/app`.
7. Prove it with the shared stress fixture `internal/scroll/scrolltest`:
   `scrolltest.Run(t, scrolltest.Tail{...})` feeds hundreds of same-direction
   events and one reverse event, with no sleeps.

Background: `docs/plans/active/scroll-inertia-complete-coverage.md`.

## Mouse Support

### Setup

```go
type Plugin struct {
    mouseHandler *mouse.Handler
}
func New() *Plugin {
    return &Plugin{mouseHandler: mouse.NewHandler()}
}
```

### Register hit regions during render

```go
func (p *Plugin) View(width, height int) string {
    p.mouseHandler.Clear()
    p.mouseHandler.HitMap.AddRect("pane", 0, 0, width, height, nil)
    p.mouseHandler.HitMap.AddRect("item", 2, 5, width-4, 1, 0)
    return content
}
```

### Region ordering (critical)

Regions tested in reverse order. Add general regions first, specific regions last.

### Coordinate system

App offsets Y by `headerHeight` (the single painted header row) before forwarding to plugins. Plugins operate in local coords where Y=0 is plugin content top.

### Common patterns

- Click to select/focus, scroll wheel to move, double-click to open
- Drag regions for pane resizing
- Hover for visual feedback (focus takes precedence)

### Mouse troubleshooting

| Symptom | Fix |
|---------|-----|
| Clicks don't register | Check region order (pane first) |
| Y offsets wrong | Account for borders, padding, headers |
| Scroll over items broken | Include item regions in scroll routing |
| Double-click fails | Ensure consistent region ID/bounds |
| Drag broken | Call StartDrag on click, check DragRegion during drag |
