Documentation
README
An agent skill for crafting cinematic product videos: 104 shot recipe cards Β· 161 styles Β· 161 motion previews Β· a production-ready template
video-shotcraft is an AI agent skill that turns Claude Code or Codex into a motion-design studio: point it at your product and it storyboards, animates, and sound-designs a cinematic promo, marketing, launch, or demo video with Remotion β real page captures, 2.5D camera moves, beat-synced cuts, and film-grade SFX included.
πΌοΈ Browse all 161 motion previews in the live Gallery Β»
π¬ Showcase
The 38-second Gallery intro below was itself produced with this skill β storyboard, shot implementation, and sound design were all done by an agent following the toolkit's methodology:
https://github.com/user-attachments/assets/cba2df8a-4b2e-4247-bace-d0b1dea9c2bd
βΆοΈ Watch in HD on YouTube
Browse every shot card and motion preview online: Gallery β search, filter, switch between variants, and copy selected shot-card names.
π Quick start
The most direct way: hand the repo link to your agent. In Claude Code / Codex or a similar agent, just say:
Install this skill for me: https://github.com/Vincentwei1021/video-shotcraft
The agent will clone the repo and link it into your skills directory. Or install with the skills CLI / manually:
npx skills add Vincentwei1021/video-shotcraft
git clone https://github.com/Vincentwei1021/video-shotcraft.git
cd video-shotcraft
ln -s "$(pwd)" ~/.claude/skills/video-shotcraft # Claude Code
# or
ln -s "$(pwd)" ~/.codex/skills/video-shotcraft # Codex
Then make requests like:
Use video-shotcraft to create a promo for my desktop product.
Use the deck-deal-flyin and row-embed shot cards to present this feature.
Design a product close-up inspired by spotlight-hero-card.
If no shot card is specified, the skill introduces the built-in video template first and asks whether to use it; you can also pick shots in the Gallery before starting.
πΌ Video template: Ink Press
The skill ships with Ink Press β a validated, complete promo template: 36.2 seconds, 1920Γ1080, 30fps, 10 shots in a paper-ink-amber style, with 2.5D real-page camera moves, title cards, transitions, and a fully pinned cinematic SFX pass:
https://github.com/user-attachments/assets/4cf5af51-98f3-4af2-8ab2-7267f470513d
βΆοΈ Watch in HD on YouTube
To use it, just tell your agent:
Use video-shotcraft to make a promo for my product with the Ink Press template.
The agent swaps in your product's screenshots, copy, and branding to reproduce the same quality β the fastest, most reliable path to a finished film.
More templates are on the way.
Headless / CI notes
Rendering on a headless Linux box (tested: 2 cores, Node 22) hits three walls worth knowing:
- Concurrency cap β
remotion still/renderfails with "Maximum for --concurrency is 2" on low-core machines. Fix: pass--concurrency=1. - Old Headless removal β recent Chrome/Chromium dropped old headless mode; pointing Remotion at system chromium fails to launch. Fix: use a chrome-headless-shell binary instead of full Chrome.
- Blocked CDN β if remotion.media is unreachable, the automatic
headless-shell download is rejected. Fix:
--browser-executable=<path-to-local chrome-headless-shell>.
With these three flags, frame renders from the bundled template work.
π¦ What's included
| Content | Description |
|---|---|
| 104 shot recipe cards | Purpose, energy, suggested duration, parameters, implementation notes, and known pitfalls |
| 161 motion previews | Covering 161 styles; searchable and filterable in the online Gallery |
| Remotion implementations | Tuned TSX demos containing the actual easing and timing parameters for each card |
| Complete video template | A validated 36.2-second, 1920Γ1080, 30fps product promo with 10 shots |
| Components and assets | 2.5D page camera, captions, flash cuts, digit rolls, SFX, and capture scripts |
| Production methodology | Capture, visual direction, storyboarding, sound design, beat sync, and final QA |
The toolkit primarily targets web and desktop product promos, while individual shot cards can also be used in feature demos, brand films, launch videos, and other motion projects.
π Repository structure
video-shotcraft/
βββ SKILL.md # Agent entry point and core production rules
βββ references/
β βββ pipeline.md # End-to-end production workflow
β βββ shots/ # 104 shot recipe cards in 10 functional categories
β βββ sequences/ # Reusable full-video structures and sequence patterns
β βββ aesthetic-rules.md # Visual QA criteria
β βββ music-beat-sync.md # BGM analysis and beat-sync methodology
β βββ sound-design.md # Sound-design guidance and examples
βββ demos/ # Remotion reference implementations (same categories)
βββ gallery/ # Static motion-preview Gallery
βββ template/ # Runnable complete video template
βββ assets/
βββ lib/ # Reusable Remotion components
βββ scripts/ # Page-asset capture scripts
βββ audio/ # Audio assets
βββ bgm/ # 5 BGM options
βββ sfx/<category>/ # 149 SFX across 16 scene categories
For the complete workflow and implementation requirements, see SKILL.md, the production pipeline, and the visual QA criteria.
π Audio and asset notes
Audio files under assets/audio/ may be used according to their respective license terms.
See ATTRIBUTION.md for sources and license details.
SFX are organized into 16 scene/material categories (transition impact riser
camera ui text paper film light data scifi mech glass fluid
crowd counter) β pick the category first, then the timbre. See
sound-design.md for the category index and per-file usage.
Product screenshots bundled with the template are demonstration assets. Replace them with screenshots from the target product before publishing, and verify whether any product, customer, or personal data needs to be anonymized.
π Changelog
| Date | Update |
|---|---|
| 2026-07-27 | Restructured the audio library into bgm/ + sfx/<category>/, with SFX grouped into 16 scene/material categories; expanded the library to 149 SFX (added previously missing texture layers: paper/print, typewriter, handwriting, film projector, counters/gauges, ink/fluid, glass) ; deduplicated the library by md5 and recovered original license URLs for 7 files |
| 2026-07-27 | Gallery cards support multi-category tags; flat, alphabetically sorted All view; recovered GridWaveFlip and WireframeDrawOn sources |
| 2026-07-26 | Gallery auto-deploys to GitHub Pages; preview mp4s moved out of git to a release, slimming the repo |
π Acknowledgements
Many shot recipes in this library were distilled by studying the motion language of outstanding official product films β including promos from ClickUp, Perplexity, Slack, Notion, Figma, Framer, Bear, Raycast, Pitch, Miro, Superhuman, and Loom. The cards document motion techniques (timing, easing, choreography) re-implemented from scratch; no footage, artwork, or brand assets from these films are included in this repository. All trademarks belong to their respective owners, and none of these companies are affiliated with or endorse this project.
Special thanks to:
- Remotion β the React-based video framework that powers every demo and template here. Note that Remotion has its own license (free for individuals and small teams; companies may need a paid license).
- Mixkit β source of the SFX and music assets bundled under their free commercial license.
- The game-feel and animation communities whose published principles (e.g. Vlambeer's screenshake talks, classic animation timing) inform several cards.
- Claude Code β this library itself was built, iterated, and QA'd with an AI coding agent, using the same workflow the skill teaches.