Frontend
UI, design systems, and frontend engineering skills.
🎮
3w ago
2D Essentials
2D Essentials covers Godot 4.3+ 2D systems like TileMaps, parallax scrolling, lighting, particles, custom drawing, and 2D meshes. Use it when building or debugging 2D world rendering and layout.
Frontend
61430
🧊
3w ago
3D Essentials
3D Essentials covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, fog, LOD, occlusion culling, and decals. Use it when building or tuning 3D scenes and effects.
Frontend
61430
🧩
3w ago
Addon Development
Addon Development helps create Godot editor plugins with EditorPlugin, @tool scripts, custom inspectors, dock panels, and custom node types. Use it when building editor extensions for Godot 4.3+.
Frontend
61430
🎞️
3w ago
Animation System
Animation System covers AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation in Godot 4.3+. Use it when implementing character or gameplay animations and triggering logic from animation frames.
Frontend
61430
🎵
3w ago
Audio System
Audio System shows how to implement audio in Godot 4.3+, including audio buses, StreamPlayer nodes, spatial audio, music, SFX pooling, and dynamic mixing. Use it when setting up game audio or adjusting volume, effects, and playback behavior.
Frontend
61430
📷
3w ago
Camera Systems
Camera Systems covers smooth follow, look-ahead, screen shake, camera limits, zones, and transitions in Godot 4.3+. Use it when implementing gameplay cameras for 2D or 3D scenes.
Frontend
61430
🧩
3w ago
Component System
Component System shows how to build reusable Godot node components with composition instead of inheritance. Use it for component communication, interface design, and config-driven behavior in Godot 4.3+.
Frontend
61430
💬
3w ago
Dialogue System
Dialogue System shows how to implement branching dialogue in Godot with data-driven lines, conditions, choices, and UI presentation. Use it when building conversation flow for NPCs or story scenes.
Frontend
61430
🎮
3w ago
GDScript Patterns
GDScript Patterns covers static typing, await/coroutine use, lambdas, match patterns, export annotations, inner classes, and common GDScript idioms in Godot 4.3+. Use it when writing or reviewing GDScript for cleaner, safer code.
Frontend
61430
🎨
2026/07/16
Web Design
Creates a DESIGN.md specification from your inputs (PRD, URL, screenshot) and then generates complete, production-ready frontend code for landing pages, portfolios, blogs, product pages, and more.
Frontend
61151
🏗️
2w ago
Architecture
Architecture defines where new code belongs in this Electron multi-process project and the naming rules to follow. Use it when creating files, splitting components, or reviewing structure and process boundaries.
Frontend
596113
🧭
2w ago
Convert Above-Fold
Convert Above-Fold engineers the first viewport of a direct-response page so visitors can answer what it is, who it is for, and what to do next in five seconds. It outputs a wireframe spec plus paste-ready HTML/CSS for the hero section.
Frontend
596113