Frontend

UI, design systems, and frontend engineering skills.

All Frontend (732 found)

📊
3w ago

Building Tables

Building Tables creates semantic tables and data grids for structured data display. Use it for sorting, filtering, pagination, accessibility, responsive layouts, and choosing a library for large datasets.
Frontend
51673
📐
3w ago

Designing Layouts

Designing Layouts helps create responsive interface structures with CSS Grid, Flexbox, container queries, and breakpoint systems. Use it for dashboards, app shells, split panes, galleries, and other adaptive page layouts.
Frontend
51673
🗓️
3w ago

Displaying Timelines

Displaying Timelines creates timelines, activity feeds, Gantt charts, and calendar views for chronological data. Use it for events, schedules, logs, notifications, and real-time updates with accessible patterns.
Frontend
51673
🃏
3w ago

Card Kit

Card Kit produces reusable card frames, overlays, badges, and native Godot UI resources for card-game interfaces. Use it when you need card-specific art sources and StyleBox or AtlasTexture assets, not rules, layouts, or full scenes.
Frontend
51544
3w ago

Fx Bundle

Fx Bundle produces one detached foreground effect as either a static Texture2D or an explicitly timed animated SpriteFrames. Use it for projectiles, impacts, muzzle flashes, slash arcs, auras, pickups, or dust effects.
Frontend
51544
🧱
3w ago

Platform Strip Asset

Platform Strip Asset generates non-pixel-art horizontal strip graphics from image sources as fixed Texture2D cells or AtlasTexture regions. Use it for floors, bridges, rails, pipes, ledges, and other repeatable side-scrolling level pieces.
Frontend
51544
🧩
3w ago

Scene Prop Set

Scene Prop Set generates standalone foreground props from a scene brief or source sheet and packages them as fixed-slot AtlasTexture resources. Use it when you need non-pixel-art prop art for Godot without scene placement or gameplay logic.
Frontend
51544
🧩
3w ago

TileSet

TileSet generates a fixed-profile terrain atlas and compiles it into a native Godot TileSet. Use it for reusable terrain libraries, not for designing a TileMap.
Frontend
51544
🎨
3w ago

UI Kit Asset

UI Kit Asset produces a reusable Godot Theme with StyleBoxTexture resources, AtlasTexture icons, and native Theme bindings from visual references. Use it when you need a flat-first UI style system instead of a screen layout or mockup.
Frontend
51544
🎨
3w ago

Qiaomu Design

Qiaomu Design reads a UI and helps plan redesigns, interaction fixes, and design-system decisions. Use it when you need a design diagnosis, multiple visual directions, or a grounded critique of an existing interface.
Frontend
51239
🧩
3w ago

Avoiding Subcomposition Pitfalls

Avoiding Subcomposition Pitfalls explains when SubcomposeLayout, BoxWithConstraints, or Scaffold cause repeated measure-phase composition in Jetpack Compose. Use it to replace unnecessary subcomposition with cheaper layout primitives or tune it when subcomposition is required.
Frontend
49217
🧩
3w ago

Choosing DerivedStateOf

Choosing DerivedStateOf helps decide when Jetpack Compose derivedStateOf reduces recompositions and when it is just overhead. It covers input-vs-output frequency, required remember wrapping, stale captures, and snapshotFlow for one-shot side effects.
Frontend
49217
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