Documentation
README
FX Bundle
Use this Skill for one detached foreground effect: a projectile, impact,
explosion, pickup, muzzle flash, slash arc, aura loop, or dust effect. It
delivers either one static Texture2D or one animated SpriteFrames; it never
delivers a PackedScene, particle node, trail, shader, sound, light, collision
shape, lifecycle script, or a multi-node effect.
Read .godotmaker/asset-runtime/asset-skill-contract.md before accepting the
request. For animation rhythm, also read
.godotmaker/asset-runtime/animation-planning.md; it supplies planning ranges,
not a reason to change an explicit request or reject a valid style.
This is the opening of the README. Read the full README on GitHub.