RandallLiuXin/GodotMaker
DirSkills catalogs 25 skills from this repository, across 6 categories: AI Engineering, Automation, DevOps, Frontend, Quality, Writing.
๐ผ๏ธ
5d ago
Background Map
Background Map generates and validates a fixed-viewport scenic image as a ready-to-load Texture2D. Use it for background plates, map bases, parallax layers, or other non-actor scenic assets.
AI Engineering
51544
๐
5d ago
Card Kit
Card Kit produces reusable card frames, overlays, badges, and native Godot UI resources for card-game interfaces. Use it when you need card-specific art sources and StyleBox or AtlasTexture assets, not rules, layouts, or full scenes.
Frontend
51544
๐ญ
5d ago
Character Bundle
Character Bundle produces one illustrated character SpriteFrames resource from high-level body-action intent, optional references, and a resolved animation plan. Use it for player, enemy, NPC, summon, boss, creature, or skin animations in Godot.
AI Engineering
51544
๐งฉ
5d ago
Compact Prop Pack
Compact Prop Pack produces a reusable atlas-backed sheet of small props from one provider source image. Use it for pickups, crates, stones, bushes, pots, debris, signs, lamps, and similar dressing, not large scene assets.
AI Engineering
51544
โจ
5d ago
Fx Bundle
Fx Bundle produces one detached foreground effect as either a static Texture2D or an explicitly timed animated SpriteFrames. Use it for projectiles, impacts, muzzle flashes, slash arcs, auras, pickups, or dust effects.
Frontend
51544
๐ฎ
5d ago
Game Planner
Game Planner conducts a Socratic interview to clarify a game idea and produce a Game Design Document before coding starts. Use it when planning a new game, defining scope, or turning a vague concept into concrete design decisions.
AI Engineering
51544
๐งช
5d ago
GdUnit4 Test Driver
GdUnit4 Test Driver runs Godot gdUnit4 unit tests and parses the results into structured output. Use it after code changes, when test failures need diagnosis, or when writing new GDScript or C# tests.
Quality
51544
๐ ๏ธ
5d ago
Gdtoolkit
Gdtoolkit lints and formats GDScript files with gdlint and gdformat. Use it after editing .gd files, when fixing style errors, or when setting up .gdlintrc configuration.
Quality
51544
๐งฉ
5d ago
Gecs
Gecs covers the ECS API for Godot 4.x, including entities, components, systems, queries, relationships, observers, and command buffers. Use it when creating ECS game logic or calling gecs APIs like `ECS.world`, `ECS.process()`, or `q.with_all()`.
AI Engineering
51544
โ
5d ago
Godot Maker Accept
Godot Maker Accept presents a tag's evaluation results, screenshots, and status so a user can decide whether to seal that tag or request fixes. It is used after /gm-evaluate and before /gm-finalize.
Automation
51544
๐ฎ
5d ago
Godot Maker Evaluate
Godot Maker Evaluate checks the current tagโs game quality against the playable-unit gate and keeps the flat e2e suite aligned with supported mechanics. Use it after verify to add, restore, or prune gameplay tests for the current tag.
Quality
51544
๐ ๏ธ
5d ago
Godot Maker Scaffold
Godot Maker Scaffold creates a new Godot project with the base folder layout, required addons, E2E test setup, and an initial git commit. Use it once at the start of a fresh project before game design work begins.
DevOps
51544
๐งช
5d ago
Godot Verify
Godot Verify runs mechanical checks on a built Godot project, including headless build, unit tests, lint, and static checks. Use it after /gm-build or /gm-fixgap to confirm the game is ready for evaluation.
Quality
51544
๐ผ๏ธ
5d ago
GodotMaker Asset
GodotMaker Asset manages the asset stage for the current tag, checks ASSETS.md and scene references, and updates project asset status directly. Use it when you need to resolve missing assets or confirm the asset stage is complete.
Automation
51544
๐ฎ
5d ago
GodotMaker Build
GodotMaker Build dispatches worker subagents to implement a Godot game from PLAN.md for the current tag. It handles risk tasks first, then main implementation, and runs verify/review cycles until the plan is clean.
AI Engineering
51544
๐ท๏ธ
5d ago
GodotMaker Finalize
GodotMaker Finalize seals the current tag by archiving per-tag docs, writing a changelog, tagging the commit, and resetting runtime state. Use it after `/gm-accept` when the tag is ready to close.
DevOps
51544
๐ ๏ธ
5d ago
GodotMaker Fix Gap
GodotMaker Fix Gap reads evaluation output, builds a GAP.md task list, and dispatches workers to fix critical or major issues before a final verify and review pass. Use it when an evaluator has identified specific gaps to address.
Automation
51544
๐ฎ
5d ago
GodotMaker GDD
GodotMaker GDD guides the game design phase for one release tag at a time. It bootstraps a new project or focuses the next roadmap tag, then generates the current tagโs design docs and planning files.
AI Engineering
51544
๐
5d ago
GodotMaker Rescue
GodotMaker Rescue diagnoses whether a stalled pipeline is blocked by a godotmaker defect or by an external issue. It is used when fixgap rounds stop converging and only reports findings to chat.
AI Engineering
51544
๐งฑ
5d ago
Platform Strip Asset
Platform Strip Asset generates non-pixel-art horizontal strip graphics from image sources as fixed Texture2D cells or AtlasTexture regions. Use it for floors, bridges, rails, pipes, ledges, and other repeatable side-scrolling level pieces.
Frontend
51544
๐งฉ
5d ago
Scene Prop Set
Scene Prop Set generates standalone foreground props from a scene brief or source sheet and packages them as fixed-slot AtlasTexture resources. Use it when you need non-pixel-art prop art for Godot without scene placement or gameplay logic.
Frontend
51544
๐ผ๏ธ
5d ago
Screen Reference
Screen Reference generates a full-screen visual reference for scene direction and evaluation without creating a runtime Godot asset. Use it when you need a non-pixel-art composition, camera, and UI layout reference for a game screen.
AI Engineering
51544
๐งฉ
5d ago
TileSet
TileSet generates a fixed-profile terrain atlas and compiles it into a native Godot TileSet. Use it for reusable terrain libraries, not for designing a TileMap.
Frontend
51544
๐จ
5d ago
UI Kit Asset
UI Kit Asset produces a reusable Godot Theme with StyleBoxTexture resources, AtlasTexture icons, and native Theme bindings from visual references. Use it when you need a flat-first UI style system instead of a screen layout or mockup.
Frontend
51544
โ๏ธ
5d ago
Writing A Skill
Writing A Skill explains how to structure a Claude Code skill, choose role/supporting/reviewer layers, and write the required front matter and prompt body. Use it when creating or updating skills for GodotMaker's pipeline.
Writing
51544