🎭
AI EngineeringPython

Character Bundle

by RandallLiuXin

Character Bundle is an AI Engineering skill for Claude Code, published by RandallLiuXin in GodotMaker.

515 stars44 forkson RandallLiuXin/GodotMakerAdded 2026/08/26+1% in starsRepository updated 2026/08/25
ai-agentclaude-codeclaude-code-skillcodexgame-developmentgodot-4text-to-game
Install in seconds
Install Character Bundle
Copy Character Bundle into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/character-bundle ~/.claude/skills/character-bundle

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/RandallLiuXin/GodotMaker.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/assets/character-bundle/SKILL.md in RandallLiuXin/GodotMaker
Installs to
~/.claude/skills/character-bundle
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering2451 skills

What Character Bundle does

Character Bundle produces one illustrated character SpriteFrames resource from high-level body-action intent, optional references, and a resolved animation plan. Use it for player, enemy, NPC, summon, boss, creature, or skin animations in Godot.

Character Bundle is cataloged under AI Engineering on DirSkills. Character Bundle comes from a repository tagged ai-agent, claude-code, claude-code-skill, codex and game-development.

Documentation

README

Character Bundle

Produce one player, enemy, NPC, summon, boss, creature, or skin as one SpriteFrames resource. Read .godotmaker/asset-runtime/asset-skill-contract.md and .godotmaker/asset-runtime/animation-planning.md. This standalone skill does not read or write ASSETS.md, tags, stage state, manifests, or worker dispatch state.

Request and planning

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Character Bundle

  • What else does RandallLiuXin publish alongside Character Bundle?

    Character Bundle is one of 25 skills that DirSkills catalogs from RandallLiuXin/GodotMaker, the repository it ships in. Its siblings there include Background Map, Card Kit and Compact Prop Pack. Each one is a separate skill with its own page in this directory, installs the same way Character Bundle does, and is maintained by RandallLiuXin in that same repository. The rest of the collection is listed on the RandallLiuXin/GodotMaker page.

  • How does Character Bundle compare to other AI Engineering skills?

    Character Bundle ranks #2149 by stars among the 2451 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Character Bundle against them. Open each page to compare what they document and how they install.

More from RandallLiuXin/GodotMaker

Character Bundle is one of 25 skills cataloged on DirSkills from RandallLiuXin/GodotMaker.

See all 25 skills
🖼️
5d ago

Background Map

Background Map generates and validates a fixed-viewport scenic image as a ready-to-load Texture2D. Use it for background plates, map bases, parallax layers, or other non-actor scenic assets.
AI Engineering
51544
🃏
5d ago

Card Kit

Card Kit produces reusable card frames, overlays, badges, and native Godot UI resources for card-game interfaces. Use it when you need card-specific art sources and StyleBox or AtlasTexture assets, not rules, layouts, or full scenes.
Frontend
51544
🧩
5d ago

Compact Prop Pack

Compact Prop Pack produces a reusable atlas-backed sheet of small props from one provider source image. Use it for pickups, crates, stones, bushes, pots, debris, signs, lamps, and similar dressing, not large scene assets.
AI Engineering
51544
5d ago

Fx Bundle

Fx Bundle produces one detached foreground effect as either a static Texture2D or an explicitly timed animated SpriteFrames. Use it for projectiles, impacts, muzzle flashes, slash arcs, auras, pickups, or dust effects.
Frontend
51544
🎮
5d ago

Game Planner

Game Planner conducts a Socratic interview to clarify a game idea and produce a Game Design Document before coding starts. Use it when planning a new game, defining scope, or turning a vague concept into concrete design decisions.
AI Engineering
51544
🧪
5d ago

GdUnit4 Test Driver

GdUnit4 Test Driver runs Godot gdUnit4 unit tests and parses the results into structured output. Use it after code changes, when test failures need diagnosis, or when writing new GDScript or C# tests.
Quality
51544