AutomationPython

Godot Maker Accept

by RandallLiuXin

Godot Maker Accept is an Automation skill for Claude Code, published by RandallLiuXin in GodotMaker.

515 stars44 forkson RandallLiuXin/GodotMakerAdded 2026/08/26+1% in starsRepository updated 2026/08/25
ai-agentclaude-codeclaude-code-skillcodexgame-developmentgodot-4text-to-game
Install in seconds
Install Godot Maker Accept
Copy Godot Maker Accept into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-accept ~/.claude/skills/gm-accept

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/RandallLiuXin/GodotMaker.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/core/gm-accept/SKILL.md in RandallLiuXin/GodotMaker
Installs to
~/.claude/skills/gm-accept
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Godot Maker Accept does

Godot Maker Accept presents a tag's evaluation results, screenshots, and status so a user can decide whether to seal that tag or request fixes. It is used after /gm-evaluate and before /gm-finalize.

Godot Maker Accept is cataloged under Automation on DirSkills. Godot Maker Accept comes from a repository tagged ai-agent, claude-code, claude-code-skill, codex and game-development.

Documentation

README

GodotMaker Accept

$ARGUMENTS

You are presenting the current tag's completed work to the user for acceptance. This is a per-tag gate — accepting now does NOT mean the whole game is done; it means this tag (vX.Y.Z) is ready to be sealed, archived, and git-tagged by /gm-finalize. The user can choose to continue to the next tag (/gm-gdd again) or stop the project here.

Session Setup

FIRST ACTION — before anything else: Write accept to .godotmaker/current_role. Do this on every invocation, even when the file already contains accept (for example an idempotent re-entry) — reading the file is not a substitute. The write must actually happen and must be your first action.

This is the opening of the README. Read the full README on GitHub.

Commands Godot Maker Accept provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /gm-finalize
  • /gm-gdd
  • /gm-evaluate
  • /gm-fixgap

Frequently asked about Godot Maker Accept

  • What else does RandallLiuXin publish alongside Godot Maker Accept?

    Godot Maker Accept is one of 25 skills that DirSkills catalogs from RandallLiuXin/GodotMaker, the repository it ships in. Its siblings there include Background Map, Card Kit and Character Bundle. Each one is a separate skill with its own page in this directory, installs the same way Godot Maker Accept does, and is maintained by RandallLiuXin in that same repository. The rest of the collection is listed on the RandallLiuXin/GodotMaker page.

  • How does Godot Maker Accept compare to other Automation skills?

    Godot Maker Accept ranks #1341 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Godot Maker Accept against them. Open each page to compare what they document and how they install.

More from RandallLiuXin/GodotMaker

Godot Maker Accept is one of 25 skills cataloged on DirSkills from RandallLiuXin/GodotMaker.

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Card Kit

Card Kit produces reusable card frames, overlays, badges, and native Godot UI resources for card-game interfaces. Use it when you need card-specific art sources and StyleBox or AtlasTexture assets, not rules, layouts, or full scenes.
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Character Bundle

Character Bundle produces one illustrated character SpriteFrames resource from high-level body-action intent, optional references, and a resolved animation plan. Use it for player, enemy, NPC, summon, boss, creature, or skin animations in Godot.
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Compact Prop Pack

Compact Prop Pack produces a reusable atlas-backed sheet of small props from one provider source image. Use it for pickups, crates, stones, bushes, pots, debris, signs, lamps, and similar dressing, not large scene assets.
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Fx Bundle

Fx Bundle produces one detached foreground effect as either a static Texture2D or an explicitly timed animated SpriteFrames. Use it for projectiles, impacts, muzzle flashes, slash arcs, auras, pickups, or dust effects.
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