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AutomationC#

Asset Modification

by IvanMurzak

Asset Modification is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Asset Modification
Copy Asset Modification into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-modify ~/.claude/skills/assets-modify

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/assets-modify/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/assets-modify
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Asset Modification does

Asset Modification edits a Unity asset file in place using full content replacement, path-scoped patches, or JSON Merge Patch. Use it after assets-get-data to inspect structure; modifications to Packages/ are not allowed.

Asset Modification is cataloged under Automation on DirSkills. Asset Modification comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Assets / Modify

Three modification surfaces

Use whichever fits the task:

  1. content — full SerializedMember override (legacy, backwards compatible).
  2. pathPatches — list of {path, value} pairs routed through Reflector.TryModifyAt.
  3. jsonPatch — JSON Merge Patch routed through Reflector.TryPatch.

When more than one is supplied they run in this order: jsonPatchpathPatchescontent. At least one is required.

Path syntax

fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.

How to Call

unity-mcp-cli run-tool assets-modify --input '{
  "assetRef": "string_value",
  "content": "string_value",
  "pathPatches": "string_value",
  "jsonPatch": "string_value"
}'

This is the opening of the README. Read the full README on GitHub.

Commands Asset Modification provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Asset Modification

  • What else does IvanMurzak publish alongside Asset Modification?

    Asset Modification is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Assets Copy. Each one is a separate skill with its own page in this directory, installs the same way Asset Modification does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Asset Modification compare to other Automation skills?

    Asset Modification ranks #320 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Asset Modification against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Asset Modification is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills