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AI EngineeringShell

Brainstorm

by Donchitos

Brainstorm is an AI Engineering skill for Claude Code, published by Donchitos in Claude-Code-Game-Studios.

23.9K stars3.4K forkson Donchitos/Claude-Code-Game-StudiosAdded 2026/08/14Repository updated 2026/05/21
ai-agentsai-assisted-developmentanthropicclaudeclaude-codegame-designgame-developmentgamedevgodotindie-game-devunityunreal-engine
Install in seconds
Install Brainstorm
Copy Brainstorm into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/brainstorm ~/.claude/skills/brainstorm

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
.claude/skills/brainstorm/SKILL.md in Donchitos/Claude-Code-Game-Studios
Installs to
~/.claude/skills/brainstorm
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering2451 skills

What Brainstorm does

Brainstorm guides game developers from a blank slate to a structured concept document through collaborative questioning and professional studio ideation techniques. Use it when starting a new game project to define the creative direction and core loop.

Brainstorm is cataloged under AI Engineering on DirSkills. Brainstorm comes from a repository tagged ai-agents, ai-assisted-development, anthropic, claude and claude-code.

Documentation

README

When this skill is invoked:

  1. Parse the argument for an optional genre/theme hint (e.g., roguelike, space survival, cozy farming). If open or no argument, start from scratch. Also resolve the review mode (once, store for all gate spawns this run):

    1. If --review [full|lean|solo] was passed → use that
    2. Else read production/review-mode.txt → use that value
    3. Else → default to lean

    See .claude/docs/director-gates.md for the full check pattern.

  2. Check for existing concept work:

    • Read design/gdd/game-concept.md if it exists (resume, don't restart)
    • Read design/gdd/game-pillars.md if it exists (build on established pillars)

This is the opening of the README. Read the full README on GitHub.

Commands Brainstorm provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /setup-engine
  • /art-bible
  • /design-review
  • /map-systems
  • /design-system
  • /create-architecture
  • /architecture-decision
  • /architecture-review
  • /gate-check
  • /prototype
  • /brainstorm
  • /vertical-slice

Frequently asked about Brainstorm

  • What else does Donchitos publish alongside Brainstorm?

    Brainstorm is one of 25 skills that DirSkills catalogs from Donchitos/Claude-Code-Game-Studios, the repository it ships in. Its siblings there include Adopt, Architecture Decision and Architecture Review. Each one is a separate skill with its own page in this directory, installs the same way Brainstorm does, and is maintained by Donchitos in that same repository. The rest of the collection is listed on the Donchitos/Claude-Code-Game-Studios page.

  • How does Brainstorm compare to other AI Engineering skills?

    Brainstorm ranks #250 by stars among the 2451 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Brainstorm against them. Open each page to compare what they document and how they install.

More from Donchitos/Claude-Code-Game-Studios

Brainstorm is one of 25 skills cataloged on DirSkills from Donchitos/Claude-Code-Game-Studios.

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Art Bible guides section-by-section authoring of a game's visual identity specification, which gates all asset production. Use it after the game concept is approved and before any game design document authoring.
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