📡
AI EngineeringJavaScript

Event Bus

by jame581

Event Bus is an AI Engineering skill for Claude Code, published by jame581 in GodotPrompter.

614 stars30 forkson jame581/GodotPrompterAdded 2026/08/24+4% in starsRepository updated 2026/08/12
ai-skillsclaude-codecopilotcsharpgame-developmentgamedevgdscriptgodotgodot-4godot-engine
Install in seconds
Install Event Bus
Copy Event Bus into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/jame581/GodotPrompter/tree/master/skills/event-bus ~/.claude/skills/event-bus

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/jame581/GodotPrompter.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/event-bus/SKILL.md in jame581/GodotPrompter
Installs to
~/.claude/skills/event-bus
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering2451 skills

What Event Bus does

Event Bus helps Godot nodes communicate through a global autoload singleton with typed signals. Use it when unrelated nodes need to react to the same game events without direct references.

Event Bus is cataloged under AI Engineering on DirSkills. Event Bus comes from a repository tagged ai-skills, claude-code, copilot, csharp and game-development.

Documentation

README

Event Bus in Godot 4.3+

A global signal hub that lets unrelated nodes communicate without holding references to each other. All examples target Godot 4.3+ with no deprecated APIs.

Related skills: component-system for direct signal communication between components, csharp-signals for C#-specific signal patterns, dependency-injection for alternative decoupling approaches, ability-system for an EventBus usage example with ability events.


1. What is an Event Bus

An EventBus is a singleton autoload that acts as a central registry for signals. Instead of nodes connecting directly to each other, every node connects to (or emits on) the shared EventBus. This removes the need for one node to hold a reference to another.

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Event Bus

  • What else does jame581 publish alongside Event Bus?

    Event Bus is one of 25 skills that DirSkills catalogs from jame581/GodotPrompter, the repository it ships in. Its siblings there include 2D Essentials, 3D Essentials and AI Navigation. Each one is a separate skill with its own page in this directory, installs the same way Event Bus does, and is maintained by jame581 in that same repository. The rest of the collection is listed on the jame581/GodotPrompter page.

  • How does Event Bus compare to other AI Engineering skills?

    Event Bus ranks #1920 by stars among the 2451 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Event Bus against them. Open each page to compare what they document and how they install.

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