jame581/GodotPrompter

DirSkills catalogs 25 skills from this repository, across 4 categories: AI Engineering, DevOps, Frontend, Quality.

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🎮
1w ago

2D Essentials

2D Essentials covers Godot 4.3+ 2D systems like TileMaps, parallax scrolling, lighting, particles, custom drawing, and 2D meshes. Use it when building or debugging 2D world rendering and layout.
Frontend
61430
🧊
1w ago

3D Essentials

3D Essentials covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, fog, LOD, occlusion culling, and decals. Use it when building or tuning 3D scenes and effects.
Frontend
61430
🧭
1w ago

AI Navigation

AI Navigation covers NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns in Godot 4.3+. Use it when building enemy movement, pathfinding, avoidance, or patrol logic.
AI Engineering
61430
1w ago

Ability System

Ability System builds data-driven abilities in Godot using Resource-based ability data, an AbilityComponent for activation and cooldowns, and tags or stat modifiers for effects. Use it for character skills with cost, cast time, buffs, debuffs, and HUD binding.
AI Engineering
61430
🧩
1w ago

Addon Development

Addon Development helps create Godot editor plugins with EditorPlugin, @tool scripts, custom inspectors, dock panels, and custom node types. Use it when building editor extensions for Godot 4.3+.
Frontend
61430
🎞️
1w ago

Animation System

Animation System covers AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation in Godot 4.3+. Use it when implementing character or gameplay animations and triggering logic from animation frames.
Frontend
61430
📦
1w ago

Assets Pipeline

Assets Pipeline explains how Godot imports images, 3D scenes, audio, and other resources, and when to adjust compression, mipmaps, and import settings. Use it when preparing assets for clean versioned imports and efficient runtime use.
DevOps
61430
🎵
1w ago

Audio System

Audio System shows how to implement audio in Godot 4.3+, including audio buses, StreamPlayer nodes, spatial audio, music, SFX pooling, and dynamic mixing. Use it when setting up game audio or adjusting volume, effects, and playback behavior.
Frontend
61430
🌳
1w ago

Beehave

Beehave is a GDScript behavior tree addon for Godot with composites, decorators, leaves, a blackboard, and a visual runtime debugger. Use it to build AI logic in scene-tree nodes without a custom engine build.
AI Engineering
61430
🎮
1w ago

C# in Godot

C# in Godot covers C# conventions, GodotSharp API differences from GDScript, project setup, and interop patterns. Use it when writing or porting Godot 4.3+ code in C#.
AI Engineering
61430
🔔
1w ago

CSharp Signals

CSharp Signals covers declaring, emitting, connecting, and disconnecting Godot 4 signals in C#. Use it when wiring event-driven gameplay code or awaiting signal completion.
AI Engineering
61430
📷
1w ago

Camera Systems

Camera Systems covers smooth follow, look-ahead, screen shake, camera limits, zones, and transitions in Godot 4.3+. Use it when implementing gameplay cameras for 2D or 3D scenes.
Frontend
61430
🧩
1w ago

Component System

Component System shows how to build reusable Godot node components with composition instead of inheritance. Use it for component communication, interface design, and config-driven behavior in Godot 4.3+.
Frontend
61430
🖥️
1w ago

Dedicated Server

Dedicated Server covers headless export, server-only architecture, lobby management, and deployment for Godot 4.3+. Use it when building an authoritative game server separate from the client.
DevOps
61430
🧩
1w ago

Dependency Injection

Dependency Injection shows how to wire Godot nodes through autoloads, exported references, service locators, and scene injection. Use it to keep systems loosely coupled, swappable, and easier to test.
AI Engineering
61430
💬
1w ago

Dialogue Manager

Dialogue Manager opens Godot .dialogue files with branching responses, conditions, mutations, and runtime balloons. Use it when writers need scripted conversation flow and the project uses the Dialogue Manager addon, including C# support.
AI Engineering
61430
💬
1w ago

Dialogue System

Dialogue System shows how to implement branching dialogue in Godot with data-driven lines, conditions, choices, and UI presentation. Use it when building conversation flow for NPCs or story scenes.
Frontend
61430
📡
1w ago

Event Bus

Event Bus helps Godot nodes communicate through a global autoload singleton with typed signals. Use it when unrelated nodes need to react to the same game events without direct references.
AI Engineering
61430
📦
1w ago

Export Pipeline

Export Pipeline helps export and distribute Godot games with presets, platform settings, and CLI or CI/CD builds. Use it when setting up release exports, signing, or platform-specific packaging.
DevOps
61430
🧩
1w ago

GDExtension

GDExtension runs native C++ or Rust as a shared library in Godot without rebuilding the engine. Use it for performance-critical code, wrapping C/C++ libraries, or exposing native classes and interop to GDScript or C#.
AI Engineering
61430
🎮
1w ago

GDScript Advanced

GDScript Advanced covers performance idioms, metaprogramming, @tool lifecycle, and async pitfalls for production GDScript. Use it when writing or reviewing shipping Godot code that needs to avoid common runtime and editor bugs.
AI Engineering
61430
🎮
1w ago

GDScript Patterns

GDScript Patterns covers static typing, await/coroutine use, lambdas, match patterns, export annotations, inner classes, and common GDScript idioms in Godot 4.3+. Use it when writing or reviewing GDScript for cleaner, safer code.
Frontend
61430
🧠
1w ago

Godot Brainstorming

Godot Brainstorming helps design new Godot 4.3+ features and systems before implementation. It guides scene tree planning, node selection, signal maps, and architectural trade-offs.
AI Engineering
61430
🎮
1w ago

Godot Code Review

Godot Code Review checks GDScript and C# Godot projects for scene structure, typing, naming, signals, and performance pitfalls. Use it when reviewing code for Godot 4.3+ best practices and anti-patterns.
Quality
61430
🐞
1w ago

Godot Debugging

Godot Debugging covers print techniques, breakpoints, remote scene inspection, profiler use, and common error patterns for Godot 4.3+ projects. Use it when tracing GDScript or C# issues and verifying fixes.
Quality
61430