Documentation
README
Godot Debugging
This skill covers systematic debugging for Godot 4.3+ projects in both GDScript and C#. It covers print techniques, breakpoints, signal tracing, the built-in profiler, scene tree inspection, common error patterns, and a step-by-step debugging checklist.
Related skills: godot-optimization for performance profiling, godot-testing for regression tests after fixes, csharp-signals for C# signal debugging patterns.
1. Print Debugging
GDScript
Godot provides several print functions with different purposes. Choose based on the severity and context of what you are logging.
This is the opening of the README. Read the full README on GitHub.