Documentation
README
Godot Brainstorming
A structured design process for Godot 4.3+ features and systems — from blank slate to a clear scene tree, signal map, and data flow before you write a single line of implementation code.
Related skills: scene-organization for scene tree composition patterns, component-system for component-based architecture, event-bus for signal-based communication design.
Process: How to Brainstorm
Do NOT jump straight to designing. Follow these steps:
This is the opening of the README. Read the full README on GitHub.