Documentation
README
Quest Design Patterns — Quest Design Pattern Methodology
Specialized game design knowledge used by the quest-designer agent when designing main/side quests.
Why Patterns Are Needed
Quests are the glue connecting narrative and gameplay. If the game just repeats "go kill 10 of these," players will disengage. Combining diverse structural patterns is what keeps players saying "just one more quest."
12 Quest Archetypes
Combat/Action Category
This is the opening of the README. Read the full README on GitHub.