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Random Stimulus
What this technique does
Pick a random thing from outside the problem space — a tree, a glacier, a kettle. List its properties. Force a connection to the target. See what falls out.
The first stimuli you draw are usually trash. The third or fourth is where real ideas appear — which is why you draw a batch and not a single object. The technique works because staying inside the problem space routes you through familiar associations; an external stimulus breaks the routing and forces a fresh trajectory through the same target. The stimulus has a structural property — cyclical, layered, swarming, ephemeral, branching — that the target could have but doesn't yet. That mismatch is where new designs hide.
This is the opening of the README. Read the full README on GitHub.