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Synthesis โ Explore (Phase 1 Blind Combinations โ Phase 2 Emergent Mechanisms)
This is the FIRST synthesis stage. It fuses two jobs that MUST stay ordered: Phase 1 draws vector combinations BLIND (vector-first, before any tactic exists), and Phase 2 derives the NOVEL MECHANISM that emerges from each combination. Vector-first thinking is the novelty engine: you commit to combinations BEFORE knowing what tactic they might produce, which is how you escape conventional playbooks. Output: 15-20 raw vector combinations + 12-18 validated mechanisms. NO TACTIC NAMES. NO EXECUTION STEPS. (Tactic design is synthesis-build's job.)
This is the opening of the README. Read the full README on GitHub.