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README
Unity Face Tracking for ARKit-Rigged Models (Meta Movement SDK)
End-to-end recipe to make a head/face model rigged with the standard 52 ARKit blendshapes animate from the wearer's face on Quest. Uses the public OVRCustomFace extension hook — no OVR_INTERNAL_CODE, ships to 3P.
The model's blendshape names must follow the ARKit naming convention (camelCase, _L/_R suffixes, e.g. eyeBlink_L, jawOpen, mouthSmile_R). An optional prefix like blendShape2.eyeBlink_L is automatically stripped.
When to use
This is the opening of the README. Read the full README on GitHub.