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AI EngineeringC#

Unity Face Tracking

by meta-quest

Unity Face Tracking is an AI Engineering skill for Claude Code, published by meta-quest in agentic-tools.

189 stars17 forkson meta-quest/agentic-toolsAdded 2026/09/06+1% in starsRepository updated 2026/08/21
adbagent-skillsclidev-toolshorizon-osmcpmcp-servermetameta-questmixed-realitymodel-context-protocolquestskillsvr
Install in seconds
Install Unity Face Tracking
Copy Unity Face Tracking into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-face-tracking ~/.claude/skills/hz-unity-face-tracking

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/meta-quest/agentic-tools.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/hz-unity-face-tracking/SKILL.md in meta-quest/agentic-tools
Installs to
~/.claude/skills/hz-unity-face-tracking
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering3278 skills

What Unity Face Tracking does

Unity Face Tracking drives ARKit-rigged head and face blendshapes from Quest face tracking and audio-to-expression input. Use it when an FBX or mesh with the 52 ARKit shapes should animate on Quest Pro, Quest 3, or Quest 3S.

Unity Face Tracking is cataloged under AI Engineering on DirSkills. Unity Face Tracking comes from a repository tagged adb, agent-skills, cli, dev-tools and horizon-os.

Documentation

README

Unity Face Tracking for ARKit-Rigged Models (Meta Movement SDK)

End-to-end recipe to make a head/face model rigged with the standard 52 ARKit blendshapes animate from the wearer's face on Quest. Uses the public OVRCustomFace extension hook — no OVR_INTERNAL_CODE, ships to 3P.

The model's blendshape names must follow the ARKit naming convention (camelCase, _L/_R suffixes, e.g. eyeBlink_L, jawOpen, mouthSmile_R). An optional prefix like blendShape2.eyeBlink_L is automatically stripped.

When to use

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Unity Face Tracking

  • What else does meta-quest publish alongside Unity Face Tracking?

    Unity Face Tracking is one of 25 skills that DirSkills catalogs from meta-quest/agentic-tools, the repository it ships in. Its siblings there include Android 2D Porting, Horizon API Upgrade and Horizon Platform SDK. Each one is a separate skill with its own page in this directory, installs the same way Unity Face Tracking does, and is maintained by meta-quest in that same repository. The rest of the collection is listed on the meta-quest/agentic-tools page.

  • How does Unity Face Tracking compare to other AI Engineering skills?

    Unity Face Tracking ranks #2955 by stars among the 3278 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Unity Face Tracking against them. Open each page to compare what they document and how they install.

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