meta-quest/agentic-tools

DirSkills catalogs 25 skills from this repository, across 5 categories: AI Engineering, Automation, DevOps, Frontend, Quality.

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📱
5h ago

Android 2D Porting

Android 2D Porting guides adapting existing Android apps for Meta Quest and Horizon OS panels. Use it to handle pointer input, responsive panel layouts, compatibility checks, and store submission requirements.
DevOps
18917
⬆️
5h ago

Horizon API Upgrade

Horizon API Upgrade helps update Meta Quest apps to newer Horizon OS SDK versions and fix deprecated API warnings. Use it when changing SDK versions, replacing removed APIs, or planning an upgrade path.
DevOps
18917
🛠️
5h ago

Horizon Platform SDK

Horizon Platform SDK guides integration of Meta Quest Horizon OS platform APIs in Android/Kotlin apps. Use it for setup, initialization, and feature APIs like achievements, IAP, users, leaderboards, presence, and entitlements.
AI Engineering
18917
🧩
5h ago

Horizon Platform SDK Integration

Horizon Platform SDK Integration guides developers through adding Meta Quest and Horizon OS PSDK features to Android and Kotlin apps. It analyzes the codebase, recommends features, plans the integration, and helps validate on device.
AI Engineering
18917
🎮
5h ago

Horizon Platform SDK Unity

Horizon Platform SDK Unity helps integrate Meta Quest and Horizon OS platform features into Unity/C# apps, including initialization, data types, error handling, and package-specific APIs. Use it for achievements, IAP, users, leaderboards, presence, notifications, and related platform services.
AI Engineering
18917
🥽
5h ago

IWSDK WebXR

IWSDK WebXR builds WebXR experiences for Meta Quest and Horizon OS with the Immersive Web SDK. Use it for ECS-based Three.js scenes, spatial UI, XR input, and the Vite-based Quest Browser development loop.
Frontend
18917
🥽
5h ago

Immersive Designer

Immersive Designer guides comfortable, intuitive VR and MR experience design for Meta Quest and Horizon OS. Use it to review interaction patterns, spatial layout, accessibility, and motion comfort.
Frontend
18917
🧍
5h ago

MSDK Retargeting

MSDK Retargeting sets up and edits Meta Movement SDK retargeting configs for humanoid Unity character models. Use it to generate the initial JSON, fix joint mappings, and adjust T-pose or mapping weights for Quest body tracking.
AI Engineering
18917
🥽
5h ago

Meta Quest VR UI Setup

Meta Quest VR UI Setup configures Unity canvases and TextMesh Pro for world-space VR interfaces. Use it when creating buttons, text, or interaction-ready UI for Meta Quest and Horizon OS projects.
Frontend
18917
🥽
5h ago

Meta XR Core SDK

Meta XR Core SDK sets up Unity projects for Meta Quest VR and mixed reality. Use it to configure OVRManager, OVRCameraRig, passthrough, hand tracking, spatial anchors, and Android manifest updates.
AI Engineering
18917
🕶️
5h ago

Meta XR Mixed Reality Utility Kit

Meta XR Mixed Reality Utility Kit provides Unity tools for scene-aware mixed reality on Meta Quest. Use it to load room data, place objects on anchors, raycast against room geometry, build NavMesh data, and handle passthrough or trackable detection.
Frontend
18917
🛠️
5h ago

New Project Creation

New Project Creation scaffolds Meta Quest and Horizon OS apps with recommended setup for Unity, Unreal, Android/Spatial SDK, or WebXR. Use it when starting a new Quest project and choosing the right platform and features.
DevOps
18917
📈
5h ago

Perfetto Debug

Perfetto Debug analyzes Meta Quest and Horizon OS VR performance from Perfetto traces, including frame timing, CPU/GPU bottlenecks, render passes, and thermal issues. Use it when profiling frame drops, jank, or missed vsync deadlines on Quest devices.
Quality
18917
📷
5h ago

Quest Passthrough Camera Access

Quest Passthrough Camera Access exposes the forward-facing RGB cameras on Quest 3 and 3S in Unity. Use it to capture camera frames, read pose and intrinsics, and project pixels into world space for computer vision and machine learning.
AI Engineering
18917
⚙️
5h ago

Simpleperf Debug

Simpleperf Debug profiles Meta Quest and Horizon OS apps with simpleperf to classify CPU, memory, or I/O bottlenecks. Use it to find hotspots, measure kernel overhead, and supplement Perfetto analysis.
Quality
18917
🥽
5h ago

Spatial SDK

Spatial SDK builds native Android spatial apps for Meta Quest and Horizon OS with Kotlin and ECS. Use it to create 2D panels, 3D objects, hybrid experiences, and deploy them to Quest devices.
Frontend
18917
🛠️
5h ago

Store PWA TWA

Store PWA TWA guides packaging a web app for Meta Quest and Horizon OS Store as a PWA/TWA. It covers 2D panel and immersive WebXR modes, Vercel deploys, manifests, Bubblewrap, keystores, Digital Asset Links, and store upload.
DevOps
18917
📦
5h ago

Store Submission

Store Submission guides the end-to-end process for publishing Meta Quest and Horizon OS apps to the Meta Horizon Store. Use it to validate builds, prepare assets, upload a submission, and track review status.
DevOps
18917
🔤
5h ago

TextMesh Pro Resources Import

TextMesh Pro Resources Import checks for and imports Unity TextMesh Pro essential resources for Meta Quest and Horizon OS projects. Use it when TMP text is pink, fonts or materials are missing, or you're creating the first TMP UI text.
Frontend
18917
🎮
5h ago

Unity Code Review For Meta Quest

Unity Code Review For Meta Quest reviews Unity C# and project settings for Quest and Horizon OS performance issues, rendering setup, and VR pitfalls. Use it during code review or when diagnosing frame drops, GC spikes, or input handling problems.
Quality
18917
📦
5h ago

Unity FBX Import

Unity FBX Import ensures external FBX models are passed to Unity with complete URLs or absolute paths. Use it when importing 3D assets so Unity MCP does not fail on partial paths.
Automation
18917
🎭
5h ago

Unity Face Tracking

Unity Face Tracking drives ARKit-rigged head and face blendshapes from Quest face tracking and audio-to-expression input. Use it when an FBX or mesh with the 52 ARKit shapes should animate on Quest Pro, Quest 3, or Quest 3S.
AI Engineering
18917
🧊
5h ago

Unity Placement

Unity Placement calculates object positions from Renderer or Collider bounds when GameObjects are placed relative to each other. Use it for on, beside, above, below, and distance-based placement in Unity scenes.
Frontend
18917
🧭
5h ago

Unity Project Analyzer

Unity Project Analyzer builds and maintains a living .agent-docs/ knowledge base for Unity projects. Use it to scan project structure, explain how a system works, or update documentation after structural changes.
AI Engineering
18917
🔎
5h ago

Verify First

Verify First requires authoritative Meta documentation checks before answering Quest, Horizon OS, or Meta XR questions. Use it when a task involves Quest-specific APIs, manifests, SDKs, or store policy so you avoid stale guidance.
AI Engineering
18917