Browse Skills
11972 skills across 8 categories
🧩
4w ago
Modular Design
Modular Design creates modular high-level architectures from functional requirements and writes module design documents, test specs, and integration contracts. Use it when you need a system design broken into modules with coupling-aware boundaries.
AI Engineering
52332
💬
4w ago
AI Chat Interface Components
AI Chat Interface Components builds chat UIs for assistants, copilots, and chatbots with streaming responses, context handling, multi-modal input, and response controls. Use it when implementing conversational interfaces with feedback, regeneration, and tool call visualization.
AI Engineering
51673
🔌
4w ago
Designing APIs
Designing APIs helps you plan secure, scalable REST, GraphQL, or event-driven interfaces. Use it when defining resources, versioning, errors, pagination, rate limits, and auth standards.
AI Engineering
51673
🧠
4w ago
Embedding Optimization
Embedding Optimization helps choose models, chunk content, cache results, and tune throughput for RAG and semantic search pipelines. Use it when building retrieval systems that need lower cost and better embedding quality.
AI Engineering
51673
📚
4w ago
SDK Design
SDK Design helps you build client libraries for APIs with consistent patterns, retries, pagination, and typed errors. Use it when creating developer-facing SDKs in TypeScript, Python, Go, or similar languages.
AI Engineering
51673
🛡️
4w ago
Security Architecture
Security Architecture designs layered security for systems using defense in depth, zero trust, and threat modeling. Use it for new architectures, security reviews, and mapping controls to frameworks like NIST CSF, CIS Controls, and ISO 27001.
AI Engineering
51673
🖼️
4w ago
Background Map
Background Map generates and validates a fixed-viewport scenic image as a ready-to-load Texture2D. Use it for background plates, map bases, parallax layers, or other non-actor scenic assets.
AI Engineering
51544
🎭
4w ago
Character Bundle
Character Bundle produces one illustrated character SpriteFrames resource from high-level body-action intent, optional references, and a resolved animation plan. Use it for player, enemy, NPC, summon, boss, creature, or skin animations in Godot.
AI Engineering
51544
🧩
4w ago
Compact Prop Pack
Compact Prop Pack produces a reusable atlas-backed sheet of small props from one provider source image. Use it for pickups, crates, stones, bushes, pots, debris, signs, lamps, and similar dressing, not large scene assets.
AI Engineering
51544
🎮
4w ago
Game Planner
Game Planner conducts a Socratic interview to clarify a game idea and produce a Game Design Document before coding starts. Use it when planning a new game, defining scope, or turning a vague concept into concrete design decisions.
AI Engineering
51544
🧩
4w ago
Gecs
Gecs covers the ECS API for Godot 4.x, including entities, components, systems, queries, relationships, observers, and command buffers. Use it when creating ECS game logic or calling gecs APIs like `ECS.world`, `ECS.process()`, or `q.with_all()`.
AI Engineering
51544
🎮
4w ago
GodotMaker Build
GodotMaker Build dispatches worker subagents to implement a Godot game from PLAN.md for the current tag. It handles risk tasks first, then main implementation, and runs verify/review cycles until the plan is clean.
AI Engineering
51544