Browse Skills

11972 skills across 8 categories

All Skills (732 found)

🎨
3w ago

Migrate Design System

Migrate Design System maps tokens between your system and external design systems or component libraries. Use it when adopting another look, building on a foundation like shadcn/ui or Material 3, or bridging a migration with verified token overrides.
Frontend
63964
3w ago

Performance

Performance optimizes UI loading, interaction responsiveness, and layout stability against Core Web Vitals. Use it to fix jank, reduce CLS, and make interfaces feel fast on low-end devices.
Frontend
63964
🧭
3w ago

Prototype & Research

Prototype & Research moves an idea through the right fidelity level, from content-first to wireframe to code, with validation at each step. It also supports user-journey mapping and usability testing when you need to evaluate a flow or interface.
Frontend
63964
🎨
3w ago

Redesign

Redesign upgrades an existing website or app while preserving behavior. Use it to audit the current UI, remove generic design patterns, apply a chosen system, and verify accessibility and contrast.
Frontend
63964
🧱
3w ago

Drawio Databricks

Drawio Databricks creates Databricks lakehouse architecture diagrams in draw.io. Use it for medallion architectures, Delta Lake, Unity Catalog, workspace deployment, and data-plane/control-plane layouts.
Frontend
633111
🎥
3w ago

Camera Systems

Camera Systems covers smooth follow, deadzones, look-ahead, bounds clamping, third-person orbit collision, first-person look, and multi-target framing for game cameras. Use it when a game camera jitters, snaps, shows past level edges, or needs better follow behavior.
Frontend
62348
🃏
3w ago

Card Game

Card Game defines deck, hand, discard, and play zones plus draw, shuffle, turn structure, and effect resolution for card-based games. Use it when building a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Frontend
62348
🎮
3w ago

Create Game Assets

Create Game Assets turns visual intent into cohesive, engine-ready game art through brief creation, sourcing, generation, normalization, and validation. Use it for sprites, tilesets, UI art, textures, concept art, or 3D asset briefs.
Frontend
62348
🔫
3w ago

FPS Shooter

FPS Shooter builds the core loop and systems for a first-person shooter, including movement, shooting, weapons, health, feedback, and enemy AI. Use it when tuning aim feel, time-to-kill, recoil, spread, or hitscan versus projectile weapons.
Frontend
62348
🎮
3w ago

Game UI UX

Game UI UX designs HUDs, menus, and overlays that scale across screen sizes and support keyboard or gamepad navigation. It is used to structure UI layout, safe areas, screen flow, and event-driven updates tied to game state.
Frontend
62348
🗺️
3w ago

Level Design

Level Design covers the blockout-to-playable workflow for building levels: derive player metrics, lay out rooms and paths, pace encounters, and verify gating and the critical path. Use it when planning layout, pacing, encounter flow, or whitebox iteration.
Frontend
62348
🧲
3w ago

Physics Tuning

Physics Tuning helps tune fixed-timestep simulation, interpolation, CCD, and body settings for stable game motion. Use it when physics jitters, tunnels through walls, or feels floaty or unstable.
Frontend
62348
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