AI Engineering
LLM integration, prompting, and agent engineering skills.
๐งช
4w ago
A/B Test Generator
A/B Test Generator creates test variants for headlines, CTAs, landing sections, email subjects, and social hooks. Use it when you want to compare messaging approaches and find which version is more likely to convert.
AI Engineering
625196
๐งฉ
4w ago
Your Skill Name
Your Skill Name structures agent work into a staged workflow with input, execution, output, and error-handling guidance. Use it when you need a reusable template for producing consistent, schema-driven results.
AI Engineering
625196
๐งพ
4w ago
Agentacct Workflow
Agentacct Workflow uses agentacct MCP tools to record sections, checkpoints, and machine-check evidence for coding-agent work. Use it when tracking agent activity, validating integrations, or reporting objective task evidence.
AI Engineering
62473
๐ง
4w ago
Behavior Trees & Utility AI
Behavior Trees & Utility AI builds a reusable behavior-tree runtime and a Utility AI decision system for NPCs. Use it when implementing BTs, blackboards, decorators, response curves, or hybrid BT-plus-Utility agents.
AI Engineering
62348
๐ฌ
4w ago
Dialogue Systems
Dialogue Systems builds branching conversations as a graph with choices, conditions, variables, and localization IDs. Use it to choose between Ink, Yarn Spinner, or a custom runner for NPC dialogue and narrative state.
AI Engineering
62348
๐ฎ
4w ago
Game AI
Game AI helps design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding. Use it for patrol/chase logic, movement steering, or routing agents around a map.
AI Engineering
62348
๐ฎ
4w ago
Game Feel
Game Feel adds screen shake, hit-stop, easing, squash and stretch, knockback, and layered audio-visual feedback to make existing actions feel more responsive and punchy. Use it when hits, jumps, pickups, or deaths need polish without changing the underlying mechanic.
AI Engineering
62348
๐ฎ
4w ago
Input Systems
Input Systems architects engine-neutral game controls around named actions instead of raw keys. Use it for rebinding, multi-device support, deadzones, input buffering, coyote time, and accessible controls.
AI Engineering
62348
๐ฒ
4w ago
Procedural Generation
Procedural Generation generates deterministic game content from a seed, including noise-based terrain, dungeon layouts, and weighted loot tables. Use it when you need reproducible maps, drops, or other content that should vary without hand authoring.
AI Engineering
62348
๐ฒ
4w ago
Roguelike
Roguelike builds turn-based, grid-based dungeon crawlers with procedural levels, field of view, permadeath, and loot tables. Use it for roguelikes or roguelites with run-based progression.
AI Engineering
62348
๐งญ
4w ago
Router
Router routes game-development requests to the right engine and specialized skills by detecting the engine, task, genre, and workflow. Use it at the start when you need to decide which gamedev skill(s) to read before acting.
AI Engineering
62348
๐ฎ
4w ago
RPG
RPG builds role-playing game systems for stats, leveling, inventory, quests, branching dialogue, save/load, and combat. Use it when designing an RPG or any game with persistent character growth and choice-driven progression.
AI Engineering
62348