Frontend
UI, design systems, and frontend engineering skills.
π¨
1w ago
UX Icons
UX Icons renders local and Iconify SVG icons in Twig templates. Use it to display, style, alias, import, or lock icons for production.
Frontend
17114
πΊοΈ
1w ago
UX Map
UX Map adds interactive maps to Symfony with Leaflet or Google Maps. Use it to render markers, shapes, routes, and map events, or to make maps reactive with LiveComponent.
Frontend
17114
πΌ
1w ago
Analog Found Footage Horror
Analog Found Footage Horror applies VHS, CRT, and documentary horror aesthetics to Blender shots. Use it for handheld or security-cam framing, tape damage, tracking lines, and other subtle camera imperfections.
Frontend
1708
ποΈ
1w ago
Animation
Animation creates game-ready motion in Blender for locomotion, combat, mechanical, and camera work. Use it for blocking, Graph Editor cleanup, constraints, NLA export, and MCP-assisted keyframing.
Frontend
1708
π¨
1w ago
Anime Style
Anime Style defines Blender art direction for cel-shaded characters and props with hard color breaks, clean silhouettes, and anime proportion language. Use it for toon lookdev and graphic shadow setups instead of soft PBR rendering.
Frontend
1708
ποΈ
1w ago
Apocalypse Worlds
Apocalypse Worlds provides Blender art direction for apocalyptic and dystopian environments, including post-apocalyptic, zombie city, alien invasion, post-human, and utopian contrast sets. Use it when building ruined or collapse-themed scenes.
Frontend
1708
ποΈ
1w ago
Archviz
Archviz creates architectural visualizations in Blender for interiors, exteriors, and simple walkthroughs. Use it for real-world scale modeling, camera setup, materials, lighting, and still or animation delivery via MCP.
Frontend
1708
π
1w ago
Biome Worlds
Biome Worlds guides Blender environment art direction for climates and settings such as underwater, desert, arctic, jungle, underground, and floating islands. Use it to shape palette, fog, vegetation density, and material wear.
Frontend
1708
π§
1w ago
Blender Modeler
Blender Modeler handles Edit Mode modeling, modifiers, collections, cleanup, and precision workflows in Blender via MCP. Use it for blockouts, non-destructive mesh edits, scene organization, and handing off to specialist skills.
Frontend
1708
π«
1w ago
Body Horror
Body Horror guides Blender art direction toward flesh wrongness, mutation, fusion, and uncanny material changes. Use it when you want anatomy, surfaces, and forms to feel unsettling but still recognizable.
Frontend
1708
ποΈ
1w ago
Brutalist Mood
Brutalist Mood guides Blender architecture and scene composition toward raw concrete, monumental scale, and austere layouts. Use it when you want a brutalist visual direction with few materials and a human-scale contrast.
Frontend
1708
π»
1w ago
C# .NET Patterns
C# .NET Patterns covers common C# and .NET idioms such as LINQ, async/await, nullable references, records, dependency injection, ASP.NET Core, EF Core, and MediatR. Use it when writing or reviewing modern .NET application code.
Frontend
17020