Documentation
README
Animation
Game-ready motion with clean keyframes. Readable silhouettes in motion. Engine-compatible export.
When to Use
- Character locomotion (walk, run, idle)
- Combat animations
- Mechanical/prop animation
- Camera animation
- Object animation with constraints
Workflow
Reference → Blocking → Breakdown → Splining → Polish
→ Cycle Validation → NLA Strip → Export
Locomotion Cycles
| Cycle | Key Poses | Frames (30fps) |
|---|---|---|
| Walk | Contact, Down, Pass, Up × 2 | 24–32 |
| Run | Contact, Drive, Flight, Recovery | 16–24 |
| Idle | Breathe, weight shift, blink | 60–120 loop |
Naming: AN_[Char]_[Action]_[Variant]
Animation Principles (Applied)
This is the opening of the README. Read the full README on GitHub.