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AutomationC#

Assets Prefab Open

by IvanMurzak

Assets Prefab Open is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Assets Prefab Open
Copy Assets Prefab Open into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-prefab-open ~/.claude/skills/assets-prefab-open

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/assets-prefab-open/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/assets-prefab-open
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Assets Prefab Open does

Assets Prefab Open opens the prefab edit stage for a Unity prefab instance or prefab asset GameObject. Modifications inside the stage propagate to all instances; pair it with assets-prefab-close when done.

Assets Prefab Open is cataloged under Automation on DirSkills. Assets Prefab Open comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Assets / Prefab / Open

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

Inputs

  • gameObjectRef — reference to a scene prefab instance OR a prefab asset GameObject. The tool resolves the prefab asset path via PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot and opens the appropriate prefab stage.

This is the opening of the README. Read the full README on GitHub.

Commands Assets Prefab Open provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Assets Prefab Open

  • What else does IvanMurzak publish alongside Assets Prefab Open?

    Assets Prefab Open is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Assets Prefab Open does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Assets Prefab Open compare to other Automation skills?

    Assets Prefab Open ranks #325 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Assets Prefab Open against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Assets Prefab Open is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills