Documentation
README
Cartoon Style
Bold shapes. Graphic color. Readability over realism.
When to Use
- Cartoon games / animated props and characters
- Exaggerated silhouettes and expressions
- When anime cel language is too specific
Tenets
- Silhouette first
- Exaggerated proportions
- Limited palette, bold accents
- Soft or graphic shading (project choice)
- Detail in shapes, not micro-PBR
Handoff
character-artist / prop-artist → materials → lookdev
Reference Guide
| Topic | Reference |
|---|---|
| Shape language | references/cartoon-shape-language.md |