🧍
FrontendTypeScript

Character Artist

by arjun988

Character Artist is a Frontend skill for Claude Code, published by arjun988 in blender-skills.

170 stars8 forkson arjun988/blender-skillsAdded 2026/09/07+16% in starsRepository updated 2026/07/10
3d-modelsagentagent-skillsblenderblender-addonblender-mcpclaude-codeclaude-skillscursor-aigame-developmentmcp
Install in seconds
Install Character Artist
Copy Character Artist into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/arjun988/blender-skills/tree/main/.claude/skills/character-artist ~/.claude/skills/character-artist

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/arjun988/blender-skills.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
.claude/skills/character-artist/SKILL.md in arjun988/blender-skills
Installs to
~/.claude/skills/character-artist
Collection
One of 25 skills cataloged from this repository
Category
Frontend705 skills

What Character Artist does

Character Artist models human and humanoid characters with animation-ready topology in Blender. Use it for anatomy, facial loops, clothing, hair, and stylized or realistic game assets.

Character Artist is cataloged under Frontend on DirSkills. Character Artist comes from a repository tagged 3d-models, agent, agent-skills, blender and blender-addon.

Documentation

README

Character Artist

Production character modeling with animation-ready topology. Anatomy-accurate or intentionally stylized.

When to Use

  • Human/humanoid character creation
  • Facial topology for expressions
  • Clothing and accessory modeling
  • Hair card systems or stylized hair
  • Character proportion and stylization

Workflow

Reference → Proportion Blockout → Body Forms → Limb Connection
    → Facial Features → Edge Loop Planning → Detail Pass
    → Clothing (separate mesh) → UV Handoff → Rig Handoff

Proportion Standards

Type Head Units Notes
Realistic adult 7.5–8 heads Hero characters
Stylized 4–6 heads Exaggerated features
Heroic 8–9 heads Action games

Always block proportions before detail.

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Character Artist

  • What else does arjun988 publish alongside Character Artist?

    Character Artist is one of 25 skills that DirSkills catalogs from arjun988/blender-skills, the repository it ships in. Its siblings there include Analog Found Footage Horror, Animation and Anime Style. Each one is a separate skill with its own page in this directory, installs the same way Character Artist does, and is maintained by arjun988 in that same repository. The rest of the collection is listed on the arjun988/blender-skills page.

  • How does Character Artist compare to other Frontend skills?

    Character Artist ranks #656 by stars among the 705 Frontend skills in this catalog. The most-starred ones next to it are Angular Developer, Android Clean Architecture and Accessibility. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Character Artist against them. Open each page to compare what they document and how they install.

More from arjun988/blender-skills

Character Artist is one of 25 skills cataloged on DirSkills from arjun988/blender-skills.

See all 25 skills
📼
2h ago

Analog Found Footage Horror

Analog Found Footage Horror applies VHS, CRT, and documentary horror aesthetics to Blender shots. Use it for handheld or security-cam framing, tape damage, tracking lines, and other subtle camera imperfections.
Frontend
1708
🎞️
2h ago

Animation

Animation creates game-ready motion in Blender for locomotion, combat, mechanical, and camera work. Use it for blocking, Graph Editor cleanup, constraints, NLA export, and MCP-assisted keyframing.
Frontend
1708
🎨
2h ago

Anime Style

Anime Style defines Blender art direction for cel-shaded characters and props with hard color breaks, clean silhouettes, and anime proportion language. Use it for toon lookdev and graphic shadow setups instead of soft PBR rendering.
Frontend
1708
🏚️
2h ago

Apocalypse Worlds

Apocalypse Worlds provides Blender art direction for apocalyptic and dystopian environments, including post-apocalyptic, zombie city, alien invasion, post-human, and utopian contrast sets. Use it when building ruined or collapse-themed scenes.
Frontend
1708
🏛️
2h ago

Archviz

Archviz creates architectural visualizations in Blender for interiors, exteriors, and simple walkthroughs. Use it for real-world scale modeling, camera setup, materials, lighting, and still or animation delivery via MCP.
Frontend
1708
🛠️
2h ago

Asset Optimization

Asset Optimization validates Blender assets for polycount, topology, UVs, materials, naming, and performance before export. Use it for cleanup, LOD generation, and scene-wide game-ready checks via MCP.
Quality
1708