Documentation
README
Cloth Sim
Garment blockout โ sim โ art-direct โ bake. Stable pins. Engine-friendly caches/shape keys.
When to Use
- Dresses, capes, coats, flags, banners
- Character clothing that needs drape
- Baking sim to shape keys or Alembic/USD caches
- Pre-roll settling before animation export
Workflow
Garment mesh (quad-friendly) โ Vertex groups (pin/collide)
โ Cloth modifier settings โ Collision objects
โ Pre-roll settle โ Sim pass โ Art-direct fixes
โ Bake shape keys / cache โ Cleanup โ Export
Mesh Prep
- Quads preferred; even density on deforming areas
- Avoid long skinny triangles on folds
- Apply scale before sim
- Separate garment from body collider
Vertex Groups
This is the opening of the README. Read the full README on GitHub.