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Assets / Create Material
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
Inputs
assetPath— must start withAssets/and end with.mat.shaderName— name resolvable viaUnityEngine.Shader.Find.
This is the opening of the README. Read the full README on GitHub.