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AutomationC#

Create Material Asset

by IvanMurzak

Create Material Asset is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Create Material Asset
Copy Create Material Asset into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-material-create ~/.claude/skills/assets-material-create

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/assets-material-create/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/assets-material-create
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Create Material Asset does

Create Material Asset creates a new Unity material asset at a given Assets/-rooted .mat path, using a specified shader and creating intermediate folders if needed. Use it to programmatically add materials to a Unity project, such as when an AI agent needs to generate assets.

Create Material Asset is cataloged under Automation on DirSkills. Create Material Asset comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Assets / Create Material

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

Inputs

  • assetPath — must start with Assets/ and end with .mat.
  • shaderName — name resolvable via UnityEngine.Shader.Find.

This is the opening of the README. Read the full README on GitHub.

Commands Create Material Asset provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Create Material Asset

  • What else does IvanMurzak publish alongside Create Material Asset?

    Create Material Asset is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Create Material Asset does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Create Material Asset compare to other Automation skills?

    Create Material Asset ranks #328 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Create Material Asset against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Create Material Asset is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills