Documentation
README
Creature Artist
Believable creature design grounded in anatomy. Movement-informed topology. Fantasy with physical plausibility.
When to Use
- Fantasy creatures, monsters, aliens
- Quadrupeds, flying creatures, aquatic forms
- Hybrid designs (part animal, part mechanical)
- Boss creatures, enemies, companions
Design Principles
- Anatomy grounding — Even fantasy references real biology
- Silhouette first — Unique readable shape
- Movement logic — Skeleton supports intended motion
- Muscle flow — Surface forms follow underlying structure
- Storytelling — Design communicates behavior (predator/prey/scavenger)
Workflow
This is the opening of the README. Read the full README on GitHub.