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AutomationC#

Editor Application Set State

by IvanMurzak

Editor Application Set State is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Editor Application Set State
Copy Editor Application Set State into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-set-state ~/.claude/skills/editor-application-set-state

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/editor-application-set-state/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/editor-application-set-state
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Editor Application Set State does

Editor Application Set State starts, stops, or pauses Unity Editor play mode. Use it to control the editor state after checking the current state with editor-application-get-state and when there are no compilation errors.

Editor Application Set State is cataloged under Automation on DirSkills. Editor Application Set State comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Editor / Application / Set State

Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.

Inputs

  • isPlaying (default false) — sets EditorApplication.isPlaying.
  • isPaused (default false) — sets EditorApplication.isPaused.

Behavior

Refuses any state change while EditorUtility.scriptCompilationFailed is true — instead throws with the compilation error details so the caller can fix them first. On success returns the post-change EditorStatsData snapshot.

How to Call

unity-mcp-cli run-tool editor-application-set-state --input '{
  "isPlaying": false,
  "isPaused": false
}'

This is the opening of the README. Read the full README on GitHub.

Commands Editor Application Set State provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Editor Application Set State

  • What else does IvanMurzak publish alongside Editor Application Set State?

    Editor Application Set State is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Editor Application Set State does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Editor Application Set State compare to other Automation skills?

    Editor Application Set State ranks #329 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Editor Application Set State against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Editor Application Set State is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills