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AutomationC#

Editor Application State

by IvanMurzak

Editor Application State is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Editor Application State
Copy Editor Application State into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-get-state ~/.claude/skills/editor-application-get-state

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/editor-application-get-state/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/editor-application-get-state
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Editor Application State does

Editor Application State reports the current play mode, pause, compilation, and update flags from UnityEditor.EditorApplication. Use it to check the Unity Editor's runtime condition before running other tools.

Editor Application State is cataloged under Automation on DirSkills. Editor Application State comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Editor / Application / Get State

Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.

Behavior

Snapshots Editor state via EditorStatsData.FromEditor() on the main thread and returns the result.

This is the opening of the README. Read the full README on GitHub.

Commands Editor Application State provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Editor Application State

  • What else does IvanMurzak publish alongside Editor Application State?

    Editor Application State is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Editor Application State does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Editor Application State compare to other Automation skills?

    Editor Application State ranks #330 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Editor Application State against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Editor Application State is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills